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> Howdo you create a spell?, Similar to Find Familiar
blackdevil0742
post Feb 8 2008, 11:21 PM
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Hi

Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses.

FAMCAT.BAM <cat img
FAMCAT.CRE
SPWI123.SPL <find familiar spell
SPWI123C.BAM <spell icon

Now I have no clue how and what to edit in those files.

I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right).

Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file?

This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM
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Rabain
post Feb 9 2008, 08:29 AM
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GOD


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Posts: 1728
Joined: 14-July 04
From: Ireland




Yeah thats the bit that is hardcoded! It's based on your alignment:

http://www.sorcerers.net/Games/BG2/familiars.php

Copying the creature file and changing it to a Winter Wolf won't destroy the original content. All you need to do to get the original file back is delete your version from the Override directory.

I'll think about adding a winterwolf/blink dog/some kind of dog to the Familiar mod we are working on. See the link in my sig. At the moment all we are considering adding is spider and lim-lim.

This post has been edited by Rabain: Feb 9 2008, 08:30 AM
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blackdevil0742   Howdo you create a spell?   Feb 8 2008, 11:21 PM
WizWom   the familiars are set up in the baldur.gam file, a...   Feb 9 2008, 01:17 AM
blackdevil0742   OK, thanks. I'll try and make a summon spell t...   Feb 9 2008, 01:28 AM
Rabain   I think it is easier for what you want to do if yo...   Feb 9 2008, 01:56 AM
Rabain   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 02:03 AM
WizWom   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 12:52 PM
blackdevil0742   I'd prefer if it wouldn't mess with the ga...   Feb 9 2008, 02:32 AM
Rabain   Yeah thats the bit that is hardcoded! It...   Feb 9 2008, 08:29 AM
blackdevil0742   I'll guess that I'll have to wait for the ...   Feb 9 2008, 08:33 AM
Rabain   Actually I can save you a lot of work. Download m...   Feb 9 2008, 08:37 AM
blackdevil0742   So i dowloaded the thing. There a re lots of files...   Feb 9 2008, 09:21 AM
Rabain   In the tp2 just search for entries with *cat* and ...   Feb 9 2008, 09:59 AM
blackdevil0742   I've manged to get the winter wolf into the ga...   Feb 9 2008, 11:27 AM
Rabain   Well my version is like a normal familiar....it do...   Feb 9 2008, 12:13 PM
blackdevil0742   huh. It's very complicated and confusing indee...   Feb 9 2008, 12:43 PM
Rabain   Yes...my suggestion was to just replace one of the...   Feb 9 2008, 01:04 PM
WizWom   Another thing you have to think of with the script...   Feb 10 2008, 06:26 AM
blackdevil0742   I think that I'll stick to other peoples mods ...   Feb 9 2008, 02:44 PM
Rabain   I believe the drow armor thing is done via script....   Feb 9 2008, 03:31 PM
blackdevil0742   OK, tanks ;)   Feb 9 2008, 03:38 PM
Rabain   Are you sure about that? Creature scripts don...   Feb 10 2008, 07:07 AM


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