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> Howdo you create a spell?, Similar to Find Familiar
blackdevil0742
post Feb 8 2008, 11:21 PM
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Hi

Like lots of people I've been playing Badlur's Gate 2 for so long and I still ove it. I've downloaded mods but now I want to do stuff I want in the game. So what I wish is to create a spell similar to the Find Familiar but I want it to summon a Winter Wolf(and make it stay/follow me like the other do). I have NI (didn't find a working link to the other tool) and I've exported some of the files that the Find Familiar(based on the cat) spell uses.

FAMCAT.BAM <cat img
FAMCAT.CRE
SPWI123.SPL <find familiar spell
SPWI123C.BAM <spell icon

Now I have no clue how and what to edit in those files.

I tried though. What I did first was to copy some of the stuff the FAMCAT.CRE into a copy of the winter wolf .CRE file(I think I managed to do it right).

Now how do I get a spell to summon this creature and also how do I export/import the images in the .BAM file?

This post has been edited by blackdevil0742: Feb 8 2008, 11:26 PM
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Rabain
post Feb 9 2008, 01:56 AM
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GOD


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Posts: 1728
Joined: 14-July 04
From: Ireland




I think it is easier for what you want to do if you just take a winter wolf creature file and rename it to the Familiar creature file that is summoned when you cast the spell. You may need to tweak some settings in the creature file (such as changing scripts etc.

Might be an option to open the Familiar creature file and change the animation to a Winter Wolf...less work and your Familiar retains all its dialog...you might need to add extra things to get it to do damage and sound like a winter wolf...but at least you have real winter wolf files to compare this to.

So two options:

1. Change a Winter Wolf to a Familiar by copying a Winter Wolf creature file and renaming it to the familiar creature file name.

2. Change the Familiar creature file so that it uses the Winter Wolf animation.

In both cases you will need to make some changes to the files but at least its possible.

If you wanted to release a mod it would be more complicated but for personal use it is as easy as that.

This post has been edited by Rabain: Feb 9 2008, 01:58 AM
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blackdevil0742   Howdo you create a spell?   Feb 8 2008, 11:21 PM
WizWom   the familiars are set up in the baldur.gam file, a...   Feb 9 2008, 01:17 AM
blackdevil0742   OK, thanks. I'll try and make a summon spell t...   Feb 9 2008, 01:28 AM
Rabain   I think it is easier for what you want to do if yo...   Feb 9 2008, 01:56 AM
Rabain   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 02:03 AM
WizWom   Oh and just a note: Familiars aren't set up in...   Feb 9 2008, 12:52 PM
blackdevil0742   I'd prefer if it wouldn't mess with the ga...   Feb 9 2008, 02:32 AM
Rabain   Yeah thats the bit that is hardcoded! It...   Feb 9 2008, 08:29 AM
blackdevil0742   I'll guess that I'll have to wait for the ...   Feb 9 2008, 08:33 AM
Rabain   Actually I can save you a lot of work. Download m...   Feb 9 2008, 08:37 AM
blackdevil0742   So i dowloaded the thing. There a re lots of files...   Feb 9 2008, 09:21 AM
Rabain   In the tp2 just search for entries with *cat* and ...   Feb 9 2008, 09:59 AM
blackdevil0742   I've manged to get the winter wolf into the ga...   Feb 9 2008, 11:27 AM
Rabain   Well my version is like a normal familiar....it do...   Feb 9 2008, 12:13 PM
blackdevil0742   huh. It's very complicated and confusing indee...   Feb 9 2008, 12:43 PM
Rabain   Yes...my suggestion was to just replace one of the...   Feb 9 2008, 01:04 PM
WizWom   Another thing you have to think of with the script...   Feb 10 2008, 06:26 AM
blackdevil0742   I think that I'll stick to other peoples mods ...   Feb 9 2008, 02:44 PM
Rabain   I believe the drow armor thing is done via script....   Feb 9 2008, 03:31 PM
blackdevil0742   OK, tanks ;)   Feb 9 2008, 03:38 PM
Rabain   Are you sure about that? Creature scripts don...   Feb 10 2008, 07:07 AM


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