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> Compatible mods for added content
rbeverjr
post Nov 30 2007, 04:34 PM
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There are still mods out there that add content to BG2 and/or ToB which I haven't tried. I'm wondering if any content-adding mod is known to be compatible with IA 5. Does Tower of Deception remain compatible? If you know of any compatible content mods, I'd appreciate their full names and/or links to them. Also, I wouldn't want these mods to be outlandish in XP awards - I can always leave the loot on the ground. Thanks.

This post has been edited by rbeverjr: Nov 30 2007, 04:35 PM
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rbeverjr
post Feb 6 2008, 05:32 PM
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Well, it appears that many people must be like I was and are hesitant to install other mods with Improved Anvil 5... Well, I added some stuff to my game (making sure that IA5 and The Four are added last, of course).

Here are some errors that I encountered during my installation:

* Dungeon Crawler 3 error

[DC/SETUP-DC.TP2] PARSE ERROR at line 168 column 7-37
Near Text: ~DC/Commands/AudioInstall.bat~
syntax error

[DC/SETUP-DC.TP2] ERROR at line 168 column 7-37
Near Text: ~DC/Commands/AudioInstall.bat~
Parsing.Parse_error
ERROR: parsing [DC/SETUP-DC.TP2]: Parsing.Parse_error

> Despite the errors, this mod seems to work. Someone has warned that the items may be a bit rich, but fortunately those items can be left on the ground.

* Tower of Deception 3

> I still get the error message that item helm01.itm doesn't exist in chitin key for copying/patching. This prevents IA5 from installing! Therefore, ToD will not be a part of my play this time. At least I got to play ToD with IA4.2.

* Xan v7

[XAN/SETUP-XAN.TP2] PARSE ERROR at line 24 column 1-35
Near Text: ~0 BLANK BLANK.MUS~
syntax error

[XAN/SETUP-XAN.TP2] ERROR at line 24 column 1-35
Near Text: ~0 BLANK BLANK.MUS~
Parsing.Parse_error
ERROR: parsing [XAN/SETUP-XAN.TP2]: Parsing.Parse_error

[XAN/SETUP-XAN.TP2] PARSE ERROR at line 24 column 1-35
Near Text: ~0 BLANK BLANK.MUS~
syntax error

[XAN/SETUP-XAN.TP2] ERROR at line 24 column 1-35
Near Text: ~0 BLANK BLANK.MUS~
Parsing.Parse_error
ERROR: parsing [XAN/SETUP-XAN.TP2]: Parsing.Parse_error

> Despite the errors, Xan seems to be working. I played an earlier version of Xan for a little while. I’ve heard he is less a whiner in the latest version. We’ll see.

*PhaerePorts version 4

> This is a portrait collection. I didn’t notice any error messages; however, not all of the portraits were installed.


The following mods seemed to install without a hitch:
Shs_soundsets
Tashia Remix v1.0
Solaufein
NPC Flirt v10.2
Banter Pack v7
Ease of Use: true grandmastery; un-nerfed THAC0 table, saving throws, and spell progression; XP cap remover; bonus merchants; bottomless bag of holding; wear magical armor and rings; infinite weapon and potion stacking; romance bug fixes; PC can romance one NPC regardless of race; happy; Imoen ToB dialogue fix; female Edwina
Dungeon-Be-Gone
Rogue Rebalancing v3.82: proper dual-wield; proper spell progression; additional equipment; revised thievery; chosen of Cyric
Improved Anvil v5
The Four v3

Comments:

I don’t intend to use Solaufein, just his autobuff scripts. I wish someone would elect to make some autobuff scripts for IA. I hope these scripts would not use Improved Alacrity and would consider the revised spell durations for the fast and slow buffs. SCS 2 includes some autobuff scripts with it, if I recall, but that is not compatible with IA.

As it is, I use the autobuffs to prepare before a fight when that is possible (not when ambushed) and then wait for the Improved Alacrity to wear off before engaging the enemy. I use both the slow and fast buffs only before battle now because the spells that used to last a long time don’t necessarily do so now. These buff scripts are far from perfect (not using some good buffs, and use some buffs that I would prefer it didn't use every time), but if I had to manually buff extensively before every battle, then the game would lose my interest.

I’m hoping that the NPCs don’t use detectable spells are something else that will cause IA to object later on, but I did confirm that I could find Tashia and Xan. They also speak. So, things are OK so far. I’ll have no compunction about dropping them later if they cause trouble. In fact, I often try different team combinations throughout a game. I love to experiment.

I also installed some ease of use components that Sikret does not recommend, such as the bottomless bag of holding. I don’t want my game to be a task of inventory management – although that can’t be avoided to some degree. I used these components in IA4.2 without a problem on my computer system. So, I am hopeful that they will not cause problems in IA5. I was careful not to use the components that Sikret listed as incompatible.

I’m sad to hear that Rogue Rebalancing will no longer be compatible with IA after the present versions. It seems like it is a program that can make play with swashbucklers and bards be more like PnP. I’m also looking forward to trying the chosen of Cyric encounter for the first time.

It seems that many times the hard work and creativity of other people can not be experienced alongside IA. Still, IA is good enough to be my favorite.

I installed The Four, but was disappointed to see that I would only face one additional battle with my planned team or 2 if I brought Cernd to the underdark. Bummer.
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DavidW
post Feb 6 2008, 06:34 PM
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QUOTE(rbeverjr @ Feb 6 2008, 05:32 PM) *
I don’t intend to use Solaufein, just his autobuff scripts. I wish someone would elect to make some autobuff scripts for IA. I hope these scripts would not use Improved Alacrity and would consider the revised spell durations for the fast and slow buffs. SCS 2 includes some autobuff scripts with it, if I recall, but that is not compatible with IA.


Actually, offhand I can't think why the SCS2 "Ease-of-use AI" component wouldn't be compatible with IA. (Obviously, most of the mod has a huge conceptual incompatibility with IA, quite apart from the technical problems, but that component is probably an exception.)
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rbeverjr   Compatible mods for added content   Nov 30 2007, 04:34 PM
Shaitan   I think Dungeon Crawler should be compatible, stil...   Nov 30 2007, 04:49 PM
Sikret   Does Tower of Deception remain compatible? I thin...   Nov 30 2007, 05:03 PM
Shaitan   Both were tested negative for milicious *.IDS so I...   Nov 30 2007, 05:28 PM
rbeverjr   Thanks for your responses. I don't think IA ag...   Dec 1 2007, 02:27 AM
Toxeus   I also got errors in my IA debug file when I tried...   Dec 1 2007, 07:57 AM
Sikret   Thanks for your responses. I don't think IA ag...   Dec 1 2007, 03:34 AM
Shaitan   Thanks for your responses. I don't think IA ag...   Dec 1 2007, 05:48 AM
Sikret   [quote name='Sikret' post='26824' date='Dec 1 2007...   Dec 1 2007, 06:07 AM
Shaitan   As said only for testing purposes. This first game...   Dec 1 2007, 07:21 AM
Valiant   Well folks, Tower Of Deception is modifying chitin...   Dec 1 2007, 07:27 AM
Shaitan   wich means it will be incompatible I guess   Dec 1 2007, 07:35 AM
Sikret   One thing, a note: new version, namely V3 will al...   Dec 2 2007, 07:41 AM
Razfallow   [quote name='Shaitan' post='26829' date='Dec 1 200...   Dec 2 2007, 10:09 AM
Sikret   [quote name='Shaitan' post='26829' date='Dec 1 200...   Dec 2 2007, 10:47 AM
lroumen   I haven't played ToD before so in my current g...   Dec 1 2007, 09:33 AM
aVENGER   EDIT - Unfortunately, as of v3.9 and above, due to...   Dec 1 2007, 09:42 AM
Sikret   Well, rbeverjr kindly sent a list of errors he had...   Dec 1 2007, 12:44 PM
Sikret   Received a report from another player which confir...   Dec 2 2007, 09:24 AM
rbeverjr   I'm interested to know what mods people are us...   Feb 5 2008, 08:41 PM
Raven   PS As an aside, Level 13-14 is the recommend level...   Feb 5 2008, 08:49 PM
Razfallow   For instance, I know from previous posts that some...   Feb 5 2008, 08:58 PM
Clown   TOD and Dungeon Crawl both work well with IA, most...   Feb 5 2008, 10:13 PM
rbeverjr   Kelsey no longer works in 5.0. What is RR? Ah... ...   Feb 5 2008, 11:10 PM
Sikret   Kelsey no longer works in 5.0. Yes, the incompati...   Feb 6 2008, 07:31 AM
aVENGER   Yes, its current version is compatible with IA (...   Feb 6 2008, 08:26 AM
rbeverjr   Well, it appears that many people must be like I w...   Feb 6 2008, 05:32 PM
Razfallow   * Tower of Deception 3 > I still get the error...   Feb 6 2008, 06:20 PM
DavidW   I don’t intend to use Solaufein, just his autobu...   Feb 6 2008, 06:34 PM
rbeverjr   I don’t intend to use Solaufein, just his autobu...   Feb 6 2008, 06:58 PM
Baronius   Rbeverjr, have you checked if your chitin.key actu...   Feb 6 2008, 07:19 PM
rbeverjr   Rbeverjr, have you checked if your chitin.key actu...   Feb 6 2008, 07:43 PM
Razfallow   Rbeverjr, have you checked if your chitin.key actu...   Feb 6 2008, 08:09 PM
rbeverjr   [quote name='Baronius' post='29132' date='Feb 6 20...   Feb 6 2008, 08:23 PM
kulyok   I think it's AT_NOW command, which has been ...   Feb 7 2008, 07:45 AM
rbeverjr   I just wanted to post a follow-up. Despite posting...   Feb 15 2008, 02:02 PM
aVENGER   Since RR v3.9 has been released, I just wanted to ...   Mar 24 2008, 08:17 AM


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