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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
There are still mods out there that add content to BG2 and/or ToB which I haven't tried. I'm wondering if any content-adding mod is known to be compatible with IA 5. Does Tower of Deception remain compatible? If you know of any compatible content mods, I'd appreciate their full names and/or links to them. Also, I wouldn't want these mods to be outlandish in XP awards - I can always leave the loot on the ground. Thanks.
This post has been edited by rbeverjr: Nov 30 2007, 04:35 PM |
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#2
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Well, it appears that many people must be like I was and are hesitant to install other mods with Improved Anvil 5... Well, I added some stuff to my game (making sure that IA5 and The Four are added last, of course).
Here are some errors that I encountered during my installation: * Dungeon Crawler 3 error [DC/SETUP-DC.TP2] PARSE ERROR at line 168 column 7-37 Near Text: ~DC/Commands/AudioInstall.bat~ syntax error [DC/SETUP-DC.TP2] ERROR at line 168 column 7-37 Near Text: ~DC/Commands/AudioInstall.bat~ Parsing.Parse_error ERROR: parsing [DC/SETUP-DC.TP2]: Parsing.Parse_error > Despite the errors, this mod seems to work. Someone has warned that the items may be a bit rich, but fortunately those items can be left on the ground. * Tower of Deception 3 > I still get the error message that item helm01.itm doesn't exist in chitin key for copying/patching. This prevents IA5 from installing! Therefore, ToD will not be a part of my play this time. At least I got to play ToD with IA4.2. * Xan v7 [XAN/SETUP-XAN.TP2] PARSE ERROR at line 24 column 1-35 Near Text: ~0 BLANK BLANK.MUS~ syntax error [XAN/SETUP-XAN.TP2] ERROR at line 24 column 1-35 Near Text: ~0 BLANK BLANK.MUS~ Parsing.Parse_error ERROR: parsing [XAN/SETUP-XAN.TP2]: Parsing.Parse_error [XAN/SETUP-XAN.TP2] PARSE ERROR at line 24 column 1-35 Near Text: ~0 BLANK BLANK.MUS~ syntax error [XAN/SETUP-XAN.TP2] ERROR at line 24 column 1-35 Near Text: ~0 BLANK BLANK.MUS~ Parsing.Parse_error ERROR: parsing [XAN/SETUP-XAN.TP2]: Parsing.Parse_error > Despite the errors, Xan seems to be working. I played an earlier version of Xan for a little while. I’ve heard he is less a whiner in the latest version. We’ll see. *PhaerePorts version 4 > This is a portrait collection. I didn’t notice any error messages; however, not all of the portraits were installed. The following mods seemed to install without a hitch: Shs_soundsets Tashia Remix v1.0 Solaufein NPC Flirt v10.2 Banter Pack v7 Ease of Use: true grandmastery; un-nerfed THAC0 table, saving throws, and spell progression; XP cap remover; bonus merchants; bottomless bag of holding; wear magical armor and rings; infinite weapon and potion stacking; romance bug fixes; PC can romance one NPC regardless of race; happy; Imoen ToB dialogue fix; female Edwina Dungeon-Be-Gone Rogue Rebalancing v3.82: proper dual-wield; proper spell progression; additional equipment; revised thievery; chosen of Cyric Improved Anvil v5 The Four v3 Comments: I don’t intend to use Solaufein, just his autobuff scripts. I wish someone would elect to make some autobuff scripts for IA. I hope these scripts would not use Improved Alacrity and would consider the revised spell durations for the fast and slow buffs. SCS 2 includes some autobuff scripts with it, if I recall, but that is not compatible with IA. As it is, I use the autobuffs to prepare before a fight when that is possible (not when ambushed) and then wait for the Improved Alacrity to wear off before engaging the enemy. I use both the slow and fast buffs only before battle now because the spells that used to last a long time don’t necessarily do so now. These buff scripts are far from perfect (not using some good buffs, and use some buffs that I would prefer it didn't use every time), but if I had to manually buff extensively before every battle, then the game would lose my interest. I’m hoping that the NPCs don’t use detectable spells are something else that will cause IA to object later on, but I did confirm that I could find Tashia and Xan. They also speak. So, things are OK so far. I’ll have no compunction about dropping them later if they cause trouble. In fact, I often try different team combinations throughout a game. I love to experiment. I also installed some ease of use components that Sikret does not recommend, such as the bottomless bag of holding. I don’t want my game to be a task of inventory management – although that can’t be avoided to some degree. I used these components in IA4.2 without a problem on my computer system. So, I am hopeful that they will not cause problems in IA5. I was careful not to use the components that Sikret listed as incompatible. I’m sad to hear that Rogue Rebalancing will no longer be compatible with IA after the present versions. It seems like it is a program that can make play with swashbucklers and bards be more like PnP. I’m also looking forward to trying the chosen of Cyric encounter for the first time. It seems that many times the hard work and creativity of other people can not be experienced alongside IA. Still, IA is good enough to be my favorite. I installed The Four, but was disappointed to see that I would only face one additional battle with my planned team or 2 if I brought Cernd to the underdark. Bummer. |
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#3
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Forum Member Posts: 105 Joined: 25-August 06 ![]() |
I don’t intend to use Solaufein, just his autobuff scripts. I wish someone would elect to make some autobuff scripts for IA. I hope these scripts would not use Improved Alacrity and would consider the revised spell durations for the fast and slow buffs. SCS 2 includes some autobuff scripts with it, if I recall, but that is not compatible with IA. Actually, offhand I can't think why the SCS2 "Ease-of-use AI" component wouldn't be compatible with IA. (Obviously, most of the mod has a huge conceptual incompatibility with IA, quite apart from the technical problems, but that component is probably an exception.) |
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