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> (IWD1) HoF mode from the beginning
Klorox
post Jan 30 2008, 01:30 PM
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I'm going to give it a try, and I'm brainstorming party ideas now. here's what I've got so far:

Gnome Fighter (GM in Axes for a great AC and using the boomerang axe)

Half-Elf Cleric/Ranger

Half-Elf Fighter/Druid

Elf Fighter/Mage/Thief (basically, I'm using him as an archer who can open locks and disarm traps. Since he'll always be in the back-row, I figured he doesn't really need armor so why not throw some spellcasting ability in there as well?)

Gnome Fighter/Illusionist

Half-Elf Bard

I'm not too sure on where to allocate weapon proficiencies (other than maxing out ranged weapons for all characters ASAP).

I also know that Paladins are usually pointed at as being great for HoF mode, but I think that's because of being able to cast "Prot. from Evil" on themselves so often. I figure a single classed Gnome fighter can wear that gnome/halfling helmet for a better AC bonus, and can also be a more offensive character since he can get GM in a few weapons.

This is still in it's planning stage, so I'd really welcome comments/ideas/criticisms. TIA


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Rabain
post Feb 2 2008, 03:31 AM
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GOD


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There is an invaluable resource at Gamebanshee for IWD.
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