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Jan 29 2008, 06:39 PM
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 |
Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?
I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves. Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it. |
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Jan 31 2008, 03:06 PM
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#2
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Forum Member Posts: 61 Joined: 16-April 07 |
QUOTE(Sikret) Do you mean playing a Kensai till 39th level and then dualling him to mage ? There is no time and enough xp in the whole game to reactivate your first class if you do so. Yes, I accept you would have to play with a very small party in order to do so (which would probably cause even more difficulty - with IA installed I'm no longer convinced that the higher levels you can reach with a small party outweigh the benefits of having sufficient number of fighters & divine/arcane spellcasters for all the buffing/debuffing required). It wasn't really a serious suggestion, just an example to show the maximum potential power of the dual class with no XP cap |
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rbeverjr Riskbreaker info request Jan 29 2008, 06:39 PM
Sikret Looking at the riskbreaker kit, I suspect that the... Jan 30 2008, 08:09 AM
lroumen The riskbreaker would make an excellent two-weapon... Jan 30 2008, 08:29 AM
rbeverjr I'm wonder if the Kensai (with improved haste ... Jan 30 2008, 01:41 PM
lroumen I have yet to play one, but I decided to give the ... Jan 30 2008, 02:23 PM
rbeverjr As far as damage is concerned, I think the Kensai ... Jan 30 2008, 03:43 PM
Sikret I think the riskbreaker will be as fragile as the ... Jan 31 2008, 02:48 PM
lroumen Critical Strike does not last very long and if use... Jan 31 2008, 11:16 AM
rbeverjr Critical Strike does not last very long and if use... Jan 31 2008, 02:07 PM
coaster There is also one other major advantage the kensai... Jan 31 2008, 02:35 PM
Sikret There is also one other major advantage the kensai... Jan 31 2008, 02:56 PM
Mongerman While I'm a big fan of kensai myself for rolep... Feb 1 2008, 01:42 PM
Sikret Then again, a f/m will probably be able to take do... Feb 1 2008, 01:57 PM
rbeverjr While I'm a big fan of kensai myself for rolep... Feb 1 2008, 04:07 PM
Mongerman I was talking about characters with around 3.5 mil... Feb 1 2008, 02:21 PM![]() ![]() |
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