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> Riskbreaker info request
rbeverjr
post Jan 29 2008, 06:39 PM
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Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?

I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves.

Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it.
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coaster
post Jan 31 2008, 02:35 PM
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There is also one other major advantage the kensai has over the riskbreaker - the former can dual class. If you can protect your kensai when he has dualled at some insanely high level (eg. 39/40 dual class to mage) then his power will far outstrip the riskbreaker. Presumably the changes to the XP tables (which act to weaken multi-classes) will not apply to dual classed characters (since they are effectively 2 successive single class chars).
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Sikret
post Jan 31 2008, 02:56 PM
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QUOTE(coaster @ Jan 31 2008, 07:05 PM) *
There is also one other major advantage the kensai has over the riskbreaker - the former can dual class. If you can protect your kensai when he has dualled at some insanely high level (eg. 39/40 dual class to mage) then his power will far outstrip the riskbreaker.


Do you mean playing a Kensai till 39th level and then dualling him to mage biggrin.gif ? There is no time and enough xp in the whole game to reactivate your first class if you do so.

QUOTE
Presumably the changes to the XP tables (which act to weaken multi-classes) will not apply to dual classed characters (since they are effectively 2 successive single class chars).


The new level progression tables apply to single class characters as well. They will affect multi-class characters moreseriously because they need double xp for levelling up in each class, but the tables are the same for single class characters too.

The major difference in favor of single class characters is that they require less xp to start gaining HLAs.


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