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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?
I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves. Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it. |
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#2
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
There is also one other major advantage the kensai has over the riskbreaker - the former can dual class. If you can protect your kensai when he has dualled at some insanely high level (eg. 39/40 dual class to mage) then his power will far outstrip the riskbreaker. Presumably the changes to the XP tables (which act to weaken multi-classes) will not apply to dual classed characters (since they are effectively 2 successive single class chars).
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Lo-Fi Version | Time is now: 18th July 2025 - 07:04 AM |