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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?
I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves. Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it. |
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#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Critical Strike does not last very long and if used at the wrong time it can be rendered quite useless. Granted, a Kensai with Critical Strike cannot be beaten in damage.
Without Critical Strike, we would have to make a calculation to see whether the Riskbreaker increased critical hits beat the Kensai thac0 and damage. Probably not, but the Riskbreaker may still be quite good considering that Critical hits don't have an AC check. |
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Lo-Fi Version | Time is now: 18th July 2025 - 07:04 AM |