| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jan 29 2008, 06:39 PM
Post
#1
|
|
![]() Premium Member Posts: 305 Joined: 25-February 07 |
Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?
I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves. Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it. |
|
|
|
![]() |
Jan 30 2008, 03:43 PM
Post
#2
|
|
![]() Premium Member Posts: 305 Joined: 25-February 07 |
As far as damage is concerned, I think the Kensai is top dog over all classes in IA - at least while he lives
I find the riskbreaker interesting. As an armorless warrior, it is natural to compare him to the kensai. I think the riskbreaker will be as fragile as the kensai early on (or incur considerable expense for potions or considerable nuisance for extra battle buff of ghost armor or such - he is immune to spirit armor). It appears that his defense improves later, but I doubt his offense will ever equal the kensai. The 15% increase in critical threat range doesn't make up for the kensai's THAC0 bonus against the hard targets of IA. Again, this is only my speculation based on the kit description. I was hoping for some input from people who have played the riskbreaker. My general impression is that he needs a little better defense, particularly early on, to be a desirable option compared to the kensai (a great hammer if you have a suitable tank anvil) or traditional tank (such as the berserker or barbarian). |
|
|
|
rbeverjr Riskbreaker info request Jan 29 2008, 06:39 PM
Sikret Looking at the riskbreaker kit, I suspect that the... Jan 30 2008, 08:09 AM
lroumen The riskbreaker would make an excellent two-weapon... Jan 30 2008, 08:29 AM
rbeverjr I'm wonder if the Kensai (with improved haste ... Jan 30 2008, 01:41 PM
lroumen I have yet to play one, but I decided to give the ... Jan 30 2008, 02:23 PM
Sikret I think the riskbreaker will be as fragile as the ... Jan 31 2008, 02:48 PM
lroumen Critical Strike does not last very long and if use... Jan 31 2008, 11:16 AM
rbeverjr Critical Strike does not last very long and if use... Jan 31 2008, 02:07 PM
coaster There is also one other major advantage the kensai... Jan 31 2008, 02:35 PM
Sikret There is also one other major advantage the kensai... Jan 31 2008, 02:56 PM
coaster Do you mean playing a Kensai till 39th level and t... Jan 31 2008, 03:06 PM
Mongerman While I'm a big fan of kensai myself for rolep... Feb 1 2008, 01:42 PM
Sikret Then again, a f/m will probably be able to take do... Feb 1 2008, 01:57 PM
rbeverjr While I'm a big fan of kensai myself for rolep... Feb 1 2008, 04:07 PM
Mongerman I was talking about characters with around 3.5 mil... Feb 1 2008, 02:21 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 18th January 2026 - 11:09 AM |