![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Looking at the riskbreaker kit, I suspect that the riskbreaker is generally inferior to the fighter and fighter kits early on in the game (the time when I have the most difficulty). He'll either have poor AC or require potions/battle buffs (and still not have great AC). Late in the game, I suppose the riskbreaker will become more interesting once he has better AC and his special super power. I don't recall ever seeing anyone who has said they will have a riskbreaker in their group. Can someone who has played the riskbreaker comment on this kit?
I notice that quick was mentioned twice in the description of the kit. From that, I would have expected him to have the ability to haste or improve haste himself. However, he doesn't really seem any quicker than any other fighter. Instead he can Slow/Hold monsters if they are unlucky on their saves. Please note that this post is not meant as a criticism on this kit. As I have never played this kit, I don't feel that I have the experience/information to critically evaluate it. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
The riskbreaker would make an excellent two-weapon fighter, or if you want some defense, you can make it work with single weapon as well. Thing is, single weapon fighting is only useful to have if you also use a bow or crossbow and since riskbreakers cannot use those, well.... I'd stick to two-weapon fighting.
I would have liked to change a vanilla NPC into a riskbreaker, but I'm not certain whether it would be possible (plus many of them do not fit all the requirements). My thoughts on how to use one: Offensively: - Two-weapon fighting - Blunt: Club (or less likely, Flail or Warhammer) - Slashing: Katana/Longsword (and less likely, Bastard Sword) - If piercing: Short sword - 5th character slot for defending the rear. Will not be sighted first and hence can walk into battles more cautiously. Defensively: - Shield amulet for additional defense (probably bought in Trademeet) - Some protection rings - Defensive belt or strength enhancing belt - Potions of invisibility for defense (they drop in bundles!) As long as you can keep him sped up he'll do tons of damage. This post has been edited by lroumen: Jan 30 2008, 08:39 AM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 18th July 2025 - 06:55 AM |