| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jan 24 2008, 01:29 PM
Post
#1
|
|
|
Forum Member Posts: 99 Joined: 14-October 06 |
I'm thinking of playing through IA 5 again after a long break, and I'm wondering whether its a good idea to give a 1.5x str bonus to 2 handed weapons as per IWD2 rules.
1) Its makes more sense. You are swinging it with 2 hands afterall 2) More incentive to use 2 handed weapons. Currently, there is no incentive at all, since dual wielding gives extra attack and more weapon bonuses Anyway, its good to be back. I'll be starting a IA5 game when time permits Regards Mongerman |
|
|
|
![]() |
Jan 25 2008, 07:18 PM
Post
#2
|
|
|
Forum Member Posts: 61 Joined: 16-April 07 |
Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful.
|
|
|
|
Jan 28 2008, 07:30 AM
Post
#3
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful. Riskbreakers can't put any stars in Two handed Weapon Style (this disadvantage exists even in the current version, it was just missed in the kit's description and should be added for the next release). @Arkain The link you had given was to the old Riskbreaker kit (v8). The v9 description can be found in IA's readme. Disadvantages are the same though. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
Mongerman Bonus for 2 handed weapons Jan 24 2008, 01:29 PM
luan Well you do get double the critical rate with the ... Jan 24 2008, 02:04 PM
Ryel ril Ers Don't forget the whirwind attack. The bonus to... Jan 25 2008, 01:55 PM
Arkain Edited again. Actually it wasn't a pointless p... Jan 25 2008, 08:55 PM
coaster Shame, but thanks for the info :) Jan 25 2008, 11:46 PM
luan The riskbreaker could go for the single weapon sty... Jan 26 2008, 01:18 AM
Mongerman The riskbreaker could go for the single weapon sty... Jan 26 2008, 08:04 AM
Raven That would work too, since +6 dmg is just slightly... Jan 26 2008, 11:36 AM
Ryel ril Ers I see my manual and the 18/00 strength grants only... Jan 26 2008, 10:58 AM
luan +60 extra potential damage on GWW does sounds pret... Jan 26 2008, 01:23 PM
Arkain ... assuming you hit everytime. Personally If at a... Jan 27 2008, 07:53 PM
Arkain I know, but as the disadvantages are the same I th... Jan 29 2008, 01:20 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 17th November 2025 - 11:37 PM |