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> Bonus for 2 handed weapons
Mongerman
post Jan 24 2008, 01:29 PM
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I'm thinking of playing through IA 5 again after a long break, and I'm wondering whether its a good idea to give a 1.5x str bonus to 2 handed weapons as per IWD2 rules.

1) Its makes more sense. You are swinging it with 2 hands afterall
2) More incentive to use 2 handed weapons. Currently, there is no incentive at all, since dual wielding gives extra attack and more weapon bonuses

Anyway, its good to be back. I'll be starting a IA5 game when time permits

Regards
Mongerman
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coaster
post Jan 25 2008, 07:18 PM
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Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful.
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Sikret
post Jan 28 2008, 07:30 AM
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QUOTE(coaster @ Jan 25 2008, 11:48 PM) *
Does the increased critical range bonus (19-20 critical for two handed weapons) stack with the riskbreaker's increased critical range (17-20) making the range 16-20? If so, a riskbreaker getting criticals every one in four hits would be extremely powerful.


Riskbreakers can't put any stars in Two handed Weapon Style (this disadvantage exists even in the current version, it was just missed in the kit's description and should be added for the next release).

@Arkain

The link you had given was to the old Riskbreaker kit (v8). The v9 description can be found in IA's readme. Disadvantages are the same though.



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