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Jan 24 2008, 01:29 PM
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#1
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Forum Member Posts: 99 Joined: 14-October 06 |
I'm thinking of playing through IA 5 again after a long break, and I'm wondering whether its a good idea to give a 1.5x str bonus to 2 handed weapons as per IWD2 rules.
1) Its makes more sense. You are swinging it with 2 hands afterall 2) More incentive to use 2 handed weapons. Currently, there is no incentive at all, since dual wielding gives extra attack and more weapon bonuses Anyway, its good to be back. I'll be starting a IA5 game when time permits Regards Mongerman |
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Jan 27 2008, 07:53 PM
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#2
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Forum Member Posts: 154 Joined: 8-May 07 From: Germany |
... assuming you hit everytime. Personally If at all I only choose a few GWWs for those two handed weapon fighters who cannot place more than two profiency points into a weapon, for example Keldorn. As you "only" have 5-6 attacks per round with Improved Haste (without or with the gauntlets adding 1/2 attack per round) it seems to be a good choice. On the other hand you need to hit. If I could have like 100 attacks per round they would be useless if I only hit on a critical hit. Therefore I like Critical Strike more. No matter whether I have 5 attacks, or 10: they all hit and that's quite likely the most important thing to consider for a warrior type, imho.
This post has been edited by Arkain: Jan 27 2008, 07:54 PM |
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Mongerman Bonus for 2 handed weapons Jan 24 2008, 01:29 PM
luan Well you do get double the critical rate with the ... Jan 24 2008, 02:04 PM
Ryel ril Ers Don't forget the whirwind attack. The bonus to... Jan 25 2008, 01:55 PM
coaster Does the increased critical range bonus (19-20 cri... Jan 25 2008, 07:18 PM
Sikret Does the increased critical range bonus (19-20 cri... Jan 28 2008, 07:30 AM
Arkain Edited again. Actually it wasn't a pointless p... Jan 25 2008, 08:55 PM
coaster Shame, but thanks for the info :) Jan 25 2008, 11:46 PM
luan The riskbreaker could go for the single weapon sty... Jan 26 2008, 01:18 AM
Mongerman The riskbreaker could go for the single weapon sty... Jan 26 2008, 08:04 AM
Raven That would work too, since +6 dmg is just slightly... Jan 26 2008, 11:36 AM
Ryel ril Ers I see my manual and the 18/00 strength grants only... Jan 26 2008, 10:58 AM
luan +60 extra potential damage on GWW does sounds pret... Jan 26 2008, 01:23 PM
Arkain I know, but as the disadvantages are the same I th... Jan 29 2008, 01:20 PM![]() ![]() |
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