![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Honestly, I don't like that "Unraise Undead" name... I don't know why, but to me it sounds somewhat weird. Cheesy as if taken from some b-movie, maybe
![]() On the other hand I don't really have a good name to come up with. Maybe "Undo Undead" or something similar... although that's kinda the same. Bah... |
|
|
![]()
Post
#3
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Honestly, I don't like that "Unraise Undead" name... I don't know why, but to me it sounds somewhat weird. Cheesy as if taken from some b-movie, maybe ![]() It's not taken from any movie. You are too quick in assuming and imagining things. ![]() QUOTE One reason could be that I associate it with "Raise dead" or rather some sort of aggressive "Anti-Raise dead". This is exactly the reason for which I like the name and the reason I chose it. Nonetheless, I will consider other suggestions presented so far. This post has been edited by Sikret: Jan 25 2008, 03:36 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]()
Post
#4
|
|
Forum Member Posts: 154 Joined: 8-May 07 From: Germany ![]() |
Honestly, I don't like that "Unraise Undead" name... I don't know why, but to me it sounds somewhat weird. Cheesy as if taken from some b-movie, maybe ![]() It's not taken from any movie. You are too quick in assuming and imagining things. ![]() That was supposed to be funny, hence the emoticon ![]() QUOTE QUOTE One reason could be that I associate it with "Raise dead" or rather some sort of aggressive "Anti-Raise dead". This is exactly the reason for which I like the name and the reason I chose it. [...] Aye, I thought so. Correct quick assumption, heh ![]() Interesting enough it's possible to resurrect a destroyed undead creature in P&P. But at least I think that the spell doesn't, um, (un-)raise the undead creature. Instead it "disturb[s] the negative forces floating inside [it]" and therefore damages it. At least to me it doesn't sound as if the spell's trying to undo the undead status in itself. Undead creatures, in D&D at least, are composed of lots of negative energy, filling the "shell" with unlife, if I recall correctly. Thus disturbing this energy's flow would surely damage the creature. That's ok. But "raising" it would more likely convert the energy into positive energy, destroying the undead shell and "filling" it with life once more. Although that may be open to interpretation, of course. That's the reason why I, personally, would like something along the lines of "Disrupt Undead" way more. But each to his own. By the way, is it possible to make negative energy spells heal undead and vice versa? At least that's the way it's in P&P and it may be a nice addition if you don't think about balance first (as in "Simply punish them nasties with your cleric's Heal!" =/), that is. This post has been edited by Arkain: Jan 25 2008, 10:46 PM |
|
|
![]()
Post
#5
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Honestly, I don't like that "Unraise Undead" name... I don't know why, but to me it sounds somewhat weird. Cheesy as if taken from some b-movie, maybe ![]() It's not taken from any movie. You are too quick in assuming and imagining things. ![]() That was supposed to be funny, hence the emoticon ![]() Yep, I guessed so, that's why I used the smiley as well. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th August 2025 - 12:25 AM |