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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Finally, I wish you were as diplomatic in your replies as you are a fine coder and game designer... I'm sorry for any part of my previous post which may have sounded rude. I assure you that it was not intentional. Perhaps, the suggestion to make an enhanced Ruby Ray, which is an area spell, did affect my temper for a moment (you know that I hate cheese ![]() Please, accept my apologies, rbeverjr! -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
Finally, I wish you were as diplomatic in your replies as you are a fine coder and game designer... I'm sorry for any part of my previous post which may have sounded rude. I assure you that it was not intentional. Perhaps, the suggestion to make an enhanced Ruby Ray, which is an area spell, did affect my temper for a moment (you know that I hate cheese ![]() Please, accept my apologies, rbeverjr! Apology accepted. I try to believe the best in people, and do trust that you don't intend to be rude in your replies to me or anyone else. I would like to point out that referring to My suggestion as Cheese is not very nice, even if you are completely right. The spell could be overpowered with a 5-foot radius effect. I'm not sure about that as it is a level 9 spell, but you may be right. If you had said something like, "I think that the area effect ability of your suggestion makes the spell too powerful because ...." Then there is no way I could be offended by that. I have spent many hours at IA (only just started Version 5; busy with other things), but I know that I have spent a LOT less time than other people. I also know that there are many people that are better players at IA than I am. So, I appreciate all efforts to educate me into a better player! |
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