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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
If you want to nerf illusion even more, then make mirror image NOT protect against area effect spells... This is hard-coded. I can't do anything about it. However, if you had played IA v5 long enough (which I assume you have not), you would have seen that enemy spell casters give priority to dispelling Mirro Image and don't waste their Area spells on Mirrored characters. QUOTE I think your new undead spell should be added to the cleric's spell list. I suggest for the name something like Slay Undead or Touch of the Sun (Solar suggests to me an angelic being). I will think about the name more. I will also probably add the spell to the Amulet of Hades rather than making it the replacement for Mislead.By the way, thanks everyone for comments about the name. QUOTE While you are considering about reworking the spell list, I would love to see something better as a ninth level spell for debuffing than the nerfed spell strike. Nerfed? Have you seen the readme about SpellStrike? It's even improved compared to vanilla in v5. Spell Shield can't block it and it removes spell shield along with all other protective spells. It's true that it's still an abjuration spell, but it has some serious advantages too. QUOTE I propose as a ninth level spell Enhanced Ruby Ray. This is an area effect spell (5-foot radius) Sorry, but making a protection removal spell which affects an area (even if a small area) rather than an individual is too cheesy. Such a thing will completely nullify the importance of Improved Invisibility in the game. Actually, I have even fixed Improved Invisiblity to make sure that protection removal spells even if cast from scrolls won't affect the improved invisible creature. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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