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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
What if I make the Giant Strength spell undispellable for its duration? Will it make it a solid 6th level spell?
-------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
What if I make the Giant Strength spell undispellable for its duration? Will it make it a solid 6th level spell? At first I didn't like the idea of such a spell because I thought it would devalue Giant Strength potions (I personally like the fact that many of these are limited in number and have to be used carefully). But since there are plenty of other powerful level 6 spells which a caster will have to forego to be able to memorise this spell I now think that's not such a problem. I don't see the need for a flashy or powerful replacement for Mislead since except when used cheesily it was not such a powerful spell to start with in most situations. So power-wise I don't think this strength spell is too weak. Btw, what was the intended duration of the spell? |
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#4
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I don't see the need for a flashy or powerful replacement for Mislead since except when used cheesily it was not such a powerful spell to start with in most situations. So power-wise I don't think this strength spell is too weak. Do you mean that even being dispellable it's ok? Do you think it's better to keep the idea as a dispellable spell or to change it to undispellable? QUOTE Btw, what was the intended duration of the spell? I was thinking of 2 turns (= 20 rounds). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#5
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![]() ![]() Senior Mod Tester Tactical reputation: 4 Posts: 1112 Joined: 27-March 07 From: UK ![]() |
Do you mean that even being dispellable it's ok? Do you think it's better to keep the idea as a dispellable spell or to change it to undispellable? Since it would be cast on fighters I think making it undispellable is a good idea, sorry I should have said that. By undispellable do you mean nothing at all can remove it? Or is it just Remove and Dispel Magic that can't remove it? Will you script enemy mages or fighter-mages to cast this (especially if they're with a party - cast on the fighters)? If such a spell existed I believe there are situations in the game where it would make sense for enemies to have this spell memorised in preference to something else. |
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#6
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
By undispellable do you mean nothing at all can remove it? Or is it just Remove and Dispel Magic that can't remove it? Unremovable by anything, yes. QUOTE Will you script enemy mages or fighter-mages to cast this (especially if they're with a party - cast on the fighters)? If such a spell existed I believe there are situations in the game where it would make sense for enemies to have this spell memorised in preference to something else. Sure! If you can point to me which specific battles you have in mind, I can script enemies to use it. But before that stage, we should make the final decision about the new spell. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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