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Jun 25 2007, 03:28 PM
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#1
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Forum Member Posts: 135 Joined: 21-June 07 |
Do we have a thread to post questions that don't really belong anywhere else?
Why can't I find the Ring of Holiness? Do I have to import a game from BG1? For all of the weapons that grant an extra APR, the weapon in the main hand is always the one that takes the extra attack, right? Does Sikret's item randomizer keep everything that used to be in SOA in SOA or does some stuff get dumped to TOB only areas? |
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Jan 10 2008, 10:32 PM
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#2
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Forum Member Posts: 10 Joined: 10-January 08 |
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items. So my question is can i modify the item values of the new items? can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it. Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod.
And my weidu log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name ~P5TWEAKS/P5TWEAKS.TP2~ #0 #0 // Drop items on frozen death ~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers ~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins // Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB ~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75% This post has been edited by corpses3: Jan 10 2008, 11:39 PM |
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Jan 11 2008, 03:29 AM
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#3
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Forum Member Posts: 135 Joined: 21-June 07 |
Hi, got some questions. I finished BG2 couple months ago with solo mage(questpack+balance modes), and i wanna play a full party game now(with some greater difficutly increasing mod), and i was thinking about IA. I read a bit about it so far, and im a bit hesitant about installing it. The reasons are mostly the randomizer and the overpowered items. The randomizer (for the most part) takes good items that are normally sold in stores and available very early in the game (ie Robe of Vecna) and places them in some of the improved encounters as rewards. The increased difficulty of IA means that the overpowered items aren't as overpowered as they'd be in the regular game. If nothing else, you can choose not to use items you see as overpowered. QUOTE So my question is can i modify the item values of the new items? You can modify them yourself using Near Infinity, etc. but it could potentially cause problems. Looking at your mod list, I'm assuming that you'd modify the items to decrease their to-hit bonuses and I don't think that would cause problems.QUOTE can i CLUA some items? mostly the figures. The reason i ask because i read in the readme that its not a good idea to alter stuff or to CLUA it. I think that disclaimer is primarily to emphasize that it's a bad idea to CLUA in items or weapons that are supposed to be found after finishing some event or quest. (ie Judgement Day sword) CLUA'ing most of the figurines should be ok except the djinni bottle (because it leads to a new scripted fight) and perhaps the spider figurine. QUOTE Another thing that im wondering is IA that incompatible with other mods, or does Sikret want ppl to play only his mod. IA is compatibile with mods that don't alter certain files like STATS.IDS. The installation documents with the mod go over what's compatible and what's not in some detail. If it's not mentioned in the readme, post here and Sikret should be able to give you more feedback. QUOTE ~SETUP-Z#MISC.TP2~ #0 #17 // Expanded Spell Progression for Rangers ~SETUP-Z#MISC.TP2~ #0 #19 // Expanded Spell Progression for Paladins // Recently Uninstalled: ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-Z#MISC.TP2~ #0 #25 // Halves Weapon To-Hit & Damage Bonuses (Patch) ~SETUP-IMPROVEDANVIL.TP2~ #0 #0 // Improved Anvil for SOA & TOB ~SETUP-XPMOD.TP2~ #0 #0 // Creature XP Reduction -> Reduce to 75% I'd recommend against using an XP reducing mod. IA 5.0 already changes the level-up tables so characters level up slower. I'll try to find a link to the exact tables. Also, many enemies have high damage resistances so mods halving the damage would make IA very, very painful. |
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