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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I was thinking a whole day on Sikret's recommendation to replace those lvl 3 and 4 spells. I figured out, that Divination school is very useless, and when somebody wants to do custom mage, conjurer is the far best choice, since he loses only Divination. There are no divination spells at higher level, and lower level ones can be replaced with an alternative method. Identify with Lore or Glasses, Detect Evil with paladin, and anti illusion spells with inquisitor or thief. So I would suggest some other useful divination spell. All of my recommended spells depend on that diviner can see the very near future probabilities.
So I would replace the useless Know Alignment with the following spell: Intuition +2 AC to the single target agains. 5 turn duration (like Shield). It stacks with armor bonus and all other AC bonus. (If it is too strong then you can replace with +3 AC bonus only a single type damage like crushing, piercing, slashing.) Instead of Wizard Eye, I would recommend the following spell: Insight -1 casting time for the target, 1 round/2lvl duration (would be nice buff on clerics/druids whose spells arew much slower) Also a higher level group version of this: Battle insight -1 or -2 casting time for the party, 1 round/2 lvl duration. Lvl 7 or 8 spell. Vision Lvl 9 spell. Recipient or only the caster get X % damage resistance (melee and magic/elemnetal) for a short duarion. Doesn't stack with Hardiness. About my Shadow Evocation series recommendation: It can be started at level 4, replacing Teleport Field. Level 5 version can replace Phantom Blade (well, Enchanted Weapon is 1 level lower and more usefull, since it is tradeable). Level 6 version can replace Mislead, level 7 the Sphere of Chaos. And you should do a bonus level 8 and 9 version of this. Improved Strength It should be a level 4 spell, maybe instead of Contagion (I think it is very useless spell). Or alternatively a bit weaker version instead of Non-Detection. Level 4 version should give 18/00 strength at lvl 7, 19 at lvl 10, 20 at lvl 13, 21 at lvl 16, 22 at lvl 19. Its duration could be like 2 rounds/level. (Strength has a 5 turn duration.) Remove Enchantment I would welcome this spell, but is sounds as cleric/druid spells, like Remove Paralysis. I would replace Cloak of Fear with this. Then it could come 2 character level sooner than Chaotic Command, but CC is better imho since it is prevents thing for longer duration. It should remove charm, sleep, confusion and emotion effects from the recipient. Other suggestions: 1. I would recommend to upgrade Remove Paralysis to cure stun condition also, not only holds. It would be more usefull spell, and that stun very annoying sometimes. 2. You should consider to move Hold Animal to 2nd level as his partner, Hold person is 2nd level also. Maybe you should replace the useless Know Alignment with that spell and you should add a usefull spell to 3rd level for druids. That's all. ![]() Ps: Sikret, what is your opinion about PofMW-Mantle-Impr. Mantle thing? |
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