![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Before I create the main poll to choose the replacement for Mislead spell, I want to gather suggestions to be the candidates and options of the poll. So, feel free to send your suggestions here.
So far, I have thought of three possible spells. My own favorite one (so far) is the third one below: 1- Moster Summoning 4: Advantages: A classic 6th level spell form pnp. Easy to make and not controversial at all. Disadvantages: There are already a few summoning spells among the 6th level spells; so this spell can hardly encourage the player to choose it. 2- Improved Enchanted Weapon: An improved version of the 4th level spell, "Enchanted Weapon". This spell will create +4 weapons but for much shorter duration compared to the 4th level spell which creates +3 weapons which remain for a long time. Advantages: This spell can be a great help for players who don't have +4 weapons for when they unexpectedly encounter an enemy who requires +4 (or better) weapons to hit. The scrolls of this spell can also be used as upgrade ingredients to forge powerful weapons. Disadvantages: The spell will severely decrease the importance of +4 weapons and artifacts in the game. If every 12th level mage is capabale of fabricating +4 weapons, what's the significance of artifacts and relics. It will also decrease the significance of those powerful foes which are immune to +3 weapons. For these reasons, this choice is my least favorite one so far, but feel free to argue for it if you think it's a good choice. 3- Giant Strength: An improved version of the second level spell, "Strength". This spell grants the strength of a giant type to the recipient for its duration or until dispelled successfully. A 12th level mage can raise the recipient's strength to the strength of a Hill giant (19); a 14th level mage can increase the strength to that of a Stone Giant (20); a 16th level mage can create the strength of a Frost Giant (21); an 18th level mage can increase the recipient's strength to that of a Fire Giant (22) and a 20th level mage can create the strength of a Cloud Giant (23). Advantages: Potions of Giant Strength are relatively rare (compared to other types of potions) in the game and this spell can excellently work as a replacement for those rare potions. Disadvantages: As the game proceeds, the party will have items which grant permanent giant strengths and this spell may gradually become less useful. Please, comment on these options and also offer your own suggestions. After having enough discussions here and collecting the best possible options, I will create a final poll to decide over the new spell. As in the case of previous similar threads for new spells, any suggestions for a new spell which can lower enemies' resistances (such as resistances to elemental and physical damage types) won't be accepted; so, please don't suggest that kind of spells. This post has been edited by Sikret: Jan 8 2008, 10:23 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Monster Summoning IV: I don't think that players are waiting for more summons. They would rather see the current summoned monsters slightly buffed since they are somewhat poor. Even a Gated Fiend is no match for a Yuan-Ti Mage in a 1 vs 1 fight.
Improved Enchanted Weapon: It defeats the purpose of gathering so many upgrade components throughout the game and makes it easy to combat high level creatures. Giant Strength: Sounds okay, but by the time that you get to the level when you can create Cloud Giant Strength 23, you will indeed have forged some items for your warriors that do the same as the spell. Doesn't seem all too useful. I did think up an alternative. Remove Confusion (Abjuration) Target: 1 party member Effect: Removes the effect of all mind effecting spells, such as Confusion, Chaos, Emotion and Charm. Advantage: Currently many mages use mind effecting spells to incapacitate our Protagonist party. There are a few protections against it such as Chaotic Commands and Spell Immunity: Enchantment/Charm, as well as items and potions. However, opponent mages also use remove magic / dispel magic to relieve those protections (except for item effects of course). Maybe it's a nice idea to add a mage spell that can dispel the effect on one party member as an alternative method of relieving confusion. Disadvantage: As a level 6 spell it may come too late. People may have found or forged some items that counter confusion. People prefer other level 6 spells. It would also be an option to change Mislead into a different type of Illusion Spell (since it's one of the only ones left at the high level spells). Something like Phantasmal Killer? http://nwn2.wikia.com/wiki/Phantasmal_Killer Phantasmal Killer (Illusion) Target: 1 creature Effect: You conjure an image of utmost horror to strike down a single creature. The target may attempt a Will save to disbelieve the spell, avoiding all ill effects. Failing that, the target then makes a Fortitude save to avoid instant death. A successful save still inflicts 3d6 points of magic damage. I think it would translate to a save vs spells followed by a save vs death.... I would just make it a save vs death at -2 or -4 or you die, else take 3d6 magic damage. Advantage: Killing spell with minor damage if resisted. Disadvantage: At the same spell level you also have Disintegrate (worse since it destroys items), Death Spell (AoE effect but only low level creatures) and Death Fog (only summoned creatures, but AoE damage)... so maybe Phantasmal Killer would be a spell for level 7 or 8 (since it's better than Disintegrate). |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th August 2025 - 12:24 AM |