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> Some questions about the flexibility of available tools
Vaeloran
post Dec 29 2007, 09:50 PM
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Joined: 29-December 07




Hi!
I hope there's a good soul who will answer 2 things I was wondering about..

1) I see there are many mods for BG 1/2, but - how come there are no "stand alone" games, totally unrelated to the BG 1/2 plots? Do the current tools require you to start your "game" within the original games? So my question is - can you make your own game, with a starting area and other areas completely from scratch? I mean, without Candlekeep, Irenicus' prison or anything else related to those games?
2 subquestions; can you make a 2nd (or 3rd) start game button with the name of your game on it? (You know - I'm talking about the window when you're prompted to select "Shadows of Amn" or "Throne of Bhaal")
What about the world map? Is it possible to make a custom one?

Is this a difficult task?


2) How difficult would it be to make a script that takes away money from the player when he rests - based on the level of his party? (Cumulative level of the party * a certain factor = gold lost on resting)


Thanks in advance. smile.gif

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Sir-Kill
post Dec 30 2007, 12:21 AM
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consiglieri
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no I think both DLTCEP and IETME can create tis files (the actual graphics by importing tilesets) but creating an "area" usually means adding walls (not visual walls something the games uses for line of sight and other things), search areas (where you can walk/not walk and what sounds it makes when you do), doors and overlays (water, lava, oil, mud).

but to create the graphics it is just so much easier to do it in a 2d editor (using layers)

your best bet is not to alter the start area you first time out, check out TOD tower of deception. it adds nice area graphics battles and dialog.

This post has been edited by Sir-Kill: Dec 30 2007, 12:26 AM


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