The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Some questions about the flexibility of available tools
Vaeloran
post Dec 29 2007, 09:50 PM
Post #1





Forum Member
Posts: 6
Joined: 29-December 07




Hi!
I hope there's a good soul who will answer 2 things I was wondering about..

1) I see there are many mods for BG 1/2, but - how come there are no "stand alone" games, totally unrelated to the BG 1/2 plots? Do the current tools require you to start your "game" within the original games? So my question is - can you make your own game, with a starting area and other areas completely from scratch? I mean, without Candlekeep, Irenicus' prison or anything else related to those games?
2 subquestions; can you make a 2nd (or 3rd) start game button with the name of your game on it? (You know - I'm talking about the window when you're prompted to select "Shadows of Amn" or "Throne of Bhaal")
What about the world map? Is it possible to make a custom one?

Is this a difficult task?


2) How difficult would it be to make a script that takes away money from the player when he rests - based on the level of his party? (Cumulative level of the party * a certain factor = gold lost on resting)


Thanks in advance. smile.gif

Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Vaeloran
post Dec 30 2007, 12:13 AM
Post #2





Forum Member
Posts: 6
Joined: 29-December 07




Ah so.. as I understand now - DLTCEP and IETME are just editors, thus I cannot create new areas with them? Therefore, I would have to download a 2d editor (such as The Gimp), import tilesets from BG (?) and create something new? Right? smile.gif
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 29th August 2025 - 11:07 AM