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#1
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
Hi all!
Just started a game with an imported halfelven FC. Goodberries: I feel it's too little you get, five berries giving you only 2 HP each until level 12. That's a long time for a MC. This game heavily relies on healing. On the other hand making them stackable in stacks with more than 10 could compensate for this. Well... Sikret prolly had his thoughts about this... Randomization: Really, really cool feature. I just love this. Perhaps adding more components to this one? like Darkon Zerths blade (Spelling?) or the Fortress Shield. Now it takes a bit longer to solve the Burglered Bookkeeper with RoHI ![]() Regards This post has been edited by Shaitan: Apr 16 2007, 06:04 AM -------------------- dooh!
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Post
#2
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Forum Member Posts: 522 Joined: 12-April 06 From: Netherlands ![]() |
Since this is a nitpicking + suggestions thread I think I can add my own suggestions to those above, correct? I'm going to put them in spoilertags, because they are... spoilers.
I found some inconsistencies and weirdness in the improved encounter of Mekrath and his Imp. SPOILER! I did the Mekrath+Sewer Imp quest and I found some strange things occurring. 1. The Earth elementals could see my invisible vagrant (hidden in shadows) whilst the Imp was unable to find me (and he doesn't wander to my party whilst the elementals could be lured). He could cast Mordenkainen's Swords, but not True Sight. That is odd. Maybe give him Oracle or True Sight at least. 2. If you go collect the reward from Mekrath you have to talk to him before he responds. Strangely, he does not immediately react to offensive attacks and you can exploit that to ease his fight. Mekrath is Stoneskinned when you meet him, but you can attack him and remove his skins without him turning hostile. When he is deskinned, you can pause the game, set 3-4 NPCs to cast a spell on him and set your warriors to hit him. If timed well you can damage him and quickly talk to get the reward before he dies. Two possible improvements to avoid said exploit could be: a ) He initiates conversation when he sees you and you have the mirror in the inventory of a party member. b ) He responds to hostile attacks/spells or if you chip off one or more of his stoneskins. 3. I reloaded and fought Mekrath as normal, but then another strange thing happened. I managed to polymorph him into a squirrel (yey!), but he kept on casting his spells (abi-dalzim's horrid wilting for instance and wiped half my party (boo!)). I also managed to put miscast magic on him, but none of his 20 following spells failed at all (suppsed to be 60% I believe, so 12 should have failed if my math is good). I think that should both be fixed. I did manage to beat him luckily. 4. In Mekrath's Lair there is a group of a greater yuan-ti, a yuan-ti mage, 2 minotaurs and 2 umber hulks. I walked past the mage who wasted his true sight when I was exploring the place where Haer'Dalis was hanging out. Then I started my battle with those 6 creatures. a ) I killed the hulks with death spell b ) I kept my vagrant hidden to block the greater yaun-ti and minotaur from getting to my party. c ) The yuan-ti mage had a protective sequencer that puzzled me (8 spells iirc... uhm, shield, spell immunity divination, stoneskin, mirror image, fireshield, globe of invulnerability.... and things of the sort?... whilst my Nalia can barely cast level 5 spells. are the yuan-ti mages normally even that high in level?). Anyways, the strange thing was that I used Anomen to cast 3x Holy Smite on the blocked minotaurs and they took some nice damage. The weird thing was that they still showed as unhurt. How can that be? 5. Slightly unrelated to Mekrath. It is odd that most creatures cast True Sight and do nothing but stand there waiting if they do not find you. An improvement would be to have those creatures cast something else like Oracle instead (from a scroll) to do a quick dispell in the area. If they do not find you, it's not a True Sight that is wasted. True Sight is for when you are in a fight, not for a fast dispell beforehand, that's just silly. Or alternatively, if they do cast True Sight, at least have them wander around a little with their party to see if they can find you and take the fight to you. This post has been edited by lroumen: Dec 10 2007, 10:17 AM |
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