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#1
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Forum Member Posts: 53 Joined: 25-July 07 ![]() |
A little question to Captain Haegan.
Cernd used the physical mirror spell and Haegan attacked him with the right group management. The throwing axes weren't reflected immediately, but after a short time Haegan received the cumulative damage for several axes and died instantly. I like it, but is it the intended behavior of the spell? By the way, i cant beat TorGal. Damn. I never get him below badly injured. It takes too long and my buffs fade away. Then the usually stuff happens. Storm of Vengeance, Hold Spell, Greater Commands and Strength Drain. Hmm, I need different tactics. This post has been edited by Spike: Dec 5 2007, 08:27 AM |
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#2
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Forum Member Posts: 476 Joined: 9-September 07 ![]() |
To Sikret:
Hi, I've started on IA v5 not so long ago, and I must say, great job Sikret! Spoiler! (regarding Spike's question on the Warden) QUOTE I think what Spike meant was the group that spawns right beside the Warden, slightly on his left side... after destroying the orb, they will follow the Warden in confronting your party. I haven't found a way (yet) of drawing them out first without the Warden spotting me. 2nd Spoiler on the same issue QUOTE I found a way to exploit the infinite planar hounds appearing next to my party. If I hide most of my party in a fleshy trap and use one party member to 'activate' the Warden, following which I bring that member back to the rest of my party in the trap, I get to kill 2 planar hounds every few rounds. Assuming my fighters are competent enough to manage them (e.g. Lilarcor ![]() On a separate note, perhaps you should include in the readme certain pre-requisites a party should have before attempting a modified quest? Spoiler! QUOTE In the Planar Sphere quest, I encountered a Skeleton Grandlord next to the chief tana'ri, and I did not have any +4 weapons, as they are extremely rare in IA. Even though it was more or less optional, I chose to reload. UPDATE! This is in response to Spike's question regarding the Warden. QUOTE I managed to draw the group of Greater Yuantis and mages (and the lone minotaur) out by casting a summons and moving it to where they could see it, but not my party. The Warden (whose defences would be raised, btw) and the group would attack it, but from my experience, only that group (and not the Warden) would come looking for your party after killing the summons. Hope this helps, as I could not finish the Warden off either with that group supporting the Warden. My party level is about level 13 on average with ~1.7 million xp, Vagrant protaganist, Valygar, Nalia, Jaheira (for the quests, dumping her for Imoen), Cernd and Anomen (knighthood quest not taken).
This post has been edited by LZJ: Dec 9 2007, 11:05 AM |
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