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> tactics, no, not the mod...
Monkeetroop
post Dec 7 2007, 05:57 PM
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Hi, I'm relatively new to this forum and have been keeping tabs on it since version 4.2. This mod is by far and large one of my favorite ones and I install other mods around it. Despite it being one of my more well liked mods, I still feel I lack the knowledge/skills to play the mod well. I understand that learning new things as you play is part of the process, but it'd be very helpful if I got a few tips here and there. I've been reading various posts on and trying to find out what strategies the veterans here use, but haven't found to many things. If someone could either point me in the right direction (topic wise) or wouldn't mind posting here, that'd be great! I'm sure that there are others out there besides myself who are trying to improve but would greatly appreciate any help thrown our way. Thanks again for an outstanding mod. thumb.gif
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Monkeetroop
post Dec 7 2007, 11:06 PM
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@Raven

Ah, thanks for the tips on spells. I'm to early in my run to have RR right now but will be using it a lot when i do get it. I noticed that many spells that I've never used before and never thought of using are used greatly in this mod. For example, I never thought to use Greater Malison along with Emotion (until done to me many times). Are there any other spells which have interesting tactics/combos that I may not have generally thought to use (especially in the vanilla game)?

@Sikret

Hm, maybe I will change it to a dualed fighter/cleric. That makes a lot of sense. Yes, my party is just about the same as yours. =) I figure since I'm still new to IA, following the mod's creator's party composition wouldn't be a bad idea.

As for quest orders, I have been following both Raven's and yours respectively. I'm glad that you guys decided to post topics like that up. Again, thanks for the help!
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Raven
post Dec 8 2007, 12:30 PM
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QUOTE(Monkeetroop @ Dec 7 2007, 11:06 PM) *
@Raven

Ah, thanks for the tips on spells. I'm to early in my run to have RR right now but will be using it a lot when i do get it. I noticed that many spells that I've never used before and never thought of using are used greatly in this mod. For example, I never thought to use Greater Malison along with Emotion (until done to me many times). Are there any other spells which have interesting tactics/combos that I may not have generally thought to use (especially in the vanilla game)?


In general if you're going to use offensive magic (Emotion etc.) it makes sense to go with Greater Malison first. I like Doom too, it's very quick to cast and only takes a level 1 slot. It adds a -2 save penalty that stacks with the -4 from GM. I tend to have my Ranger memorise it so my dedicated spellcasters don't have to waste a round better spent on something else. Problem with these spells is that they are stopped by magic resistance so in a battle with multiple magic-resistant enemies they are not particularly useful.

Against enemies who attack many times a round (like 6+) and do not have high fire/cold resistances I have found Fireshield:Red and Fireshield:Blue cast together, along with usual defensive mage buffs, are actually quite effective at dealing damage (the enemies attack so often they hurt themselves a lot).

One particularly nasty (arguably overpowered) defensive spell combination is Spell Immunity: Abjuration and Polymorph Self: Jelly. I probably shouldn't say too much about how to (ab)use this one...

This post has been edited by Raven: Dec 8 2007, 01:05 PM
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