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Dec 5 2007, 08:26 AM
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#1
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Forum Member Posts: 53 Joined: 25-July 07 |
A little question to Captain Haegan.
Cernd used the physical mirror spell and Haegan attacked him with the right group management. The throwing axes weren't reflected immediately, but after a short time Haegan received the cumulative damage for several axes and died instantly. I like it, but is it the intended behavior of the spell? By the way, i cant beat TorGal. Damn. I never get him below badly injured. It takes too long and my buffs fade away. Then the usually stuff happens. Storm of Vengeance, Hold Spell, Greater Commands and Strength Drain. Hmm, I need different tactics. This post has been edited by Spike: Dec 5 2007, 08:27 AM |
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Dec 6 2007, 11:12 AM
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#2
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Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia |
@Spike - I'm not sure if the Torgal fight has changed much for v5, but in 4.2 I found the following strategy to be useful for a fairly low level party (I only just had access to lvl5 spells and chose lower resistance)
1- try to separate the two trolls from the group and take them out without Torgal noticing (a tad cheesy) 2- buff up, get some summons up to distract the Gem gollum. 3- Use invisibility to get as many of your warriors nice and close to him as possible, He'll start casting True Sight - this is intentional as to prevent him from casting more dangerous spells (ie storm of vengance or mountain bears) this 1st round. 4- start spamming him with lower resistant spells with your primary caster (3 or so times - enough to get his MR down to a palatable level). Use your secondary caster to launch magic missiles at Torgal once every round to disrupt spell casting (this is important as you absolutely want to keep the number of spells he gets off to a minimum). 5- When his MR becomes low enough Slow him - this will reduce his rate of movement, number of attacks and most importantly the rate of regeneration. Note I had a sorcerer, a fighter/mage and used a scroll of project image (not available in v5), so I did have access to a fair number of magic missiles. Obviously improved haste would be a huge addition to the above, and I'd recommend saving it until you slow Torgal in order to make it most effective. Also higher level summons (ie better than spider spawn and wand of monster summoning) would keep the Gem golum and Bears distracted for longer and postpone the need for your mages to take time out from casting to re-summon them. Be prepared to make copious use of healing potions. |
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Dec 6 2007, 12:38 PM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
1- try to separate the two trolls from the group and take them out without Torgal noticing (a tad cheesy) This is not possible in v5. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Spike Spike's questions Dec 5 2007, 08:26 AM
Sikret All enemies who use ranged weapons in IA check to ... Dec 5 2007, 08:34 AM
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Thx for the detailed description, but i have ... Dec 6 2007, 11:51 AM
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Kill them. They are not infinite.
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wil... Jan 19 2008, 10:25 AM![]() ![]() |
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