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> Watcher's Keep, The Vigil Knights acting strange
Aegor
post Dec 3 2007, 07:22 PM
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Well I took a little trip to the Watcher's Keep (I'm still low leveled but I wanted to get the Firetooth crossbow) and I'm having some really strange reactions from those false Helm guardians. As soon as I enter their visual range they target my protagonist with Hold Spells (?). They are still neutral after that and I can talk to them normally and start the quest once the hold wears off (or I save vs spell). So I talk to them, get transported up the stairway and then they do it again, again Hold spell on my PC. Any idea why?
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Sikret
post Dec 3 2007, 08:19 PM
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Glad to hear that it's fixed.

I should emphasize that the bug was not the fault of IA testers; it was my own fault as it was the result of some quick changes I had applied to that script minutes before releasing the mod.

Of course, even with that bug in your game nothing serious would happen; the knights would cast some Hold Person spells, but everything would proceed normally afterwards.

This post has been edited by Sikret: Dec 3 2007, 08:31 PM


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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Aegor   Watcher's Keep   Dec 3 2007, 07:22 PM
Sikret   Yes, it's a bug. Thanks for reporting it. I...   Dec 3 2007, 07:57 PM
Aegor   Yeah it's fully fixed now :thumb:   Dec 3 2007, 08:06 PM
Sikret   Glad to hear that it's fixed. I should emphas...   Dec 3 2007, 08:19 PM


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