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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
There are still mods out there that add content to BG2 and/or ToB which I haven't tried. I'm wondering if any content-adding mod is known to be compatible with IA 5. Does Tower of Deception remain compatible? If you know of any compatible content mods, I'd appreciate their full names and/or links to them. Also, I wouldn't want these mods to be outlandish in XP awards - I can always leave the loot on the ground. Thanks.
This post has been edited by rbeverjr: Nov 30 2007, 04:35 PM |
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#2
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
wich means it will be incompatible I guess
-------------------- dooh!
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
One thing, a note: new version, namely V3 will also append STATE.IDS. wich means it will be incompatible I guess If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages. I've also asked Valiant to test the new component I have made for ToD with IA v5 installed. Technically speaking, the new component doesn't require IA to work, but from a practical point of view, the component will be far more impressive and interesting if ToD v3 is played with IA v5. (Note: ToD should still be installed *before* IA). I wanted to keep ToD compatible with other mods and for this purpose, I didn't write new scripts for ToD's new component. I used the game's generic scripts instead, but those generic scripts will be improved by IA if IA is also installed. This is one of the reasons for which I said that the new component of ToD will be more impressive if IA is also active in the player's game. (The unmodded game's generic scripts are not really impressive; so, playing ToD v3 without IA v5 will make the new component an ordinary plot; while playing it with IA installed will change it to an epic and impressive plot). The second reason is that the creatures you will meet in the new component also vary depending on whether IA v5 is active in your game or not. For all these reasons, it will be a pity if ToD v3 turns to be incompatible with IA v5 and all that for a few (probably unnecessary) changes to State.IDS. Appending State.IDS are usually for short-handing purposes; different states x1, x2 and x3 are combined with each other with a new name such as y. It's usually not necessary because it's only for short-handing purposes to check y instead of checking x1, x2 and x3 in the scripts. As I said though, I am still very optimistic that even with the appended state.IDS the two mods will still be compatible, but it needs to be tested for certainty. If despite my guess, Valiant's test prove that the two mods are incompatible, he will need to either remove that part which has made the two mods incompatible or alternatively he will need to remove the new component I have made for ToD. We should wait for the result of Valiant's test to see if IA v5 will (or will not) be successfully installed after ToD v3. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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![]() Contributor Posts: 57 Joined: 6-April 05 From: Czech Republic ![]() |
One thing, a note: new version, namely V3 will also append STATE.IDS. wich means it will be incompatible I guess If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages. Tested with no errors. |
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