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Nov 30 2007, 04:34 PM
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 |
There are still mods out there that add content to BG2 and/or ToB which I haven't tried. I'm wondering if any content-adding mod is known to be compatible with IA 5. Does Tower of Deception remain compatible? If you know of any compatible content mods, I'd appreciate their full names and/or links to them. Also, I wouldn't want these mods to be outlandish in XP awards - I can always leave the loot on the ground. Thanks.
This post has been edited by rbeverjr: Nov 30 2007, 04:35 PM |
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Dec 1 2007, 07:35 AM
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#2
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Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark |
wich means it will be incompatible I guess
-------------------- dooh!
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Dec 2 2007, 07:41 AM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
One thing, a note: new version, namely V3 will also append STATE.IDS. wich means it will be incompatible I guess If it was Stats.IDS, I would say that the two mods would become incompatible for sure; but since it is State.IDS, I'm still optimistic that the two mods will remain compatible. It needs to be tested though. I have asked Valiant to test it by Installing IA v5 on top of ToD v3 and confirm that the installation takes place with no error messages. I've also asked Valiant to test the new component I have made for ToD with IA v5 installed. Technically speaking, the new component doesn't require IA to work, but from a practical point of view, the component will be far more impressive and interesting if ToD v3 is played with IA v5. (Note: ToD should still be installed *before* IA). I wanted to keep ToD compatible with other mods and for this purpose, I didn't write new scripts for ToD's new component. I used the game's generic scripts instead, but those generic scripts will be improved by IA if IA is also installed. This is one of the reasons for which I said that the new component of ToD will be more impressive if IA is also active in the player's game. (The unmodded game's generic scripts are not really impressive; so, playing ToD v3 without IA v5 will make the new component an ordinary plot; while playing it with IA installed will change it to an epic and impressive plot). The second reason is that the creatures you will meet in the new component also vary depending on whether IA v5 is active in your game or not. For all these reasons, it will be a pity if ToD v3 turns to be incompatible with IA v5 and all that for a few (probably unnecessary) changes to State.IDS. Appending State.IDS are usually for short-handing purposes; different states x1, x2 and x3 are combined with each other with a new name such as y. It's usually not necessary because it's only for short-handing purposes to check y instead of checking x1, x2 and x3 in the scripts. As I said though, I am still very optimistic that even with the appended state.IDS the two mods will still be compatible, but it needs to be tested for certainty. If despite my guess, Valiant's test prove that the two mods are incompatible, he will need to either remove that part which has made the two mods incompatible or alternatively he will need to remove the new component I have made for ToD. We should wait for the result of Valiant's test to see if IA v5 will (or will not) be successfully installed after ToD v3. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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rbeverjr Compatible mods for added content Nov 30 2007, 04:34 PM
Shaitan I think Dungeon Crawler should be compatible, stil... Nov 30 2007, 04:49 PM
Sikret Does Tower of Deception remain compatible?
I thin... Nov 30 2007, 05:03 PM
Shaitan Both were tested negative for milicious *.IDS so I... Nov 30 2007, 05:28 PM
rbeverjr Thanks for your responses. I don't think IA ag... Dec 1 2007, 02:27 AM
Toxeus I also got errors in my IA debug file when I tried... Dec 1 2007, 07:57 AM
Sikret Thanks for your responses. I don't think IA ag... Dec 1 2007, 03:34 AM
Shaitan Thanks for your responses. I don't think IA ag... Dec 1 2007, 05:48 AM
Sikret [quote name='Sikret' post='26824' date='Dec 1 2007... Dec 1 2007, 06:07 AM
Shaitan As said only for testing purposes. This first game... Dec 1 2007, 07:21 AM
Valiant Well folks, Tower Of Deception is modifying chitin... Dec 1 2007, 07:27 AM
Razfallow [quote name='Shaitan' post='26829' date='Dec 1 200... Dec 2 2007, 10:09 AM
Sikret [quote name='Shaitan' post='26829' date='Dec 1 200... Dec 2 2007, 10:47 AM
lroumen I haven't played ToD before so in my current g... Dec 1 2007, 09:33 AM
aVENGER EDIT - Unfortunately, as of v3.9 and above, due to... Dec 1 2007, 09:42 AM
Sikret Well, rbeverjr kindly sent a list of errors he had... Dec 1 2007, 12:44 PM
Sikret Received a report from another player which confir... Dec 2 2007, 09:24 AM
rbeverjr I'm interested to know what mods people are us... Feb 5 2008, 08:41 PM
Raven PS As an aside, Level 13-14 is the recommend level... Feb 5 2008, 08:49 PM
Razfallow For instance, I know from previous posts that some... Feb 5 2008, 08:58 PM
Clown TOD and Dungeon Crawl both work well with IA, most... Feb 5 2008, 10:13 PM
rbeverjr Kelsey no longer works in 5.0.
What is RR? Ah... ... Feb 5 2008, 11:10 PM
Sikret Kelsey no longer works in 5.0.
Yes, the incompati... Feb 6 2008, 07:31 AM
aVENGER
Yes, its current version is compatible with IA (... Feb 6 2008, 08:26 AM
rbeverjr Well, it appears that many people must be like I w... Feb 6 2008, 05:32 PM
Razfallow * Tower of Deception 3
> I still get the error... Feb 6 2008, 06:20 PM
DavidW I don’t intend to use Solaufein, just his autobu... Feb 6 2008, 06:34 PM
rbeverjr I don’t intend to use Solaufein, just his autobu... Feb 6 2008, 06:58 PM
Baronius Rbeverjr, have you checked if your chitin.key actu... Feb 6 2008, 07:19 PM
rbeverjr Rbeverjr, have you checked if your chitin.key actu... Feb 6 2008, 07:43 PM
Razfallow Rbeverjr, have you checked if your chitin.key actu... Feb 6 2008, 08:09 PM
rbeverjr [quote name='Baronius' post='29132' date='Feb 6 20... Feb 6 2008, 08:23 PM
kulyok
I think it's AT_NOW command, which has been ... Feb 7 2008, 07:45 AM
rbeverjr I just wanted to post a follow-up. Despite posting... Feb 15 2008, 02:02 PM
aVENGER Since RR v3.9 has been released, I just wanted to ... Mar 24 2008, 08:17 AM![]() ![]() |
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