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Nov 28 2007, 11:01 PM
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#1
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Forum Member Posts: 2 Joined: 28-November 07 |
I'd first like to say I'm so very impressed with the amount of work that has gone into this mod. I've been waiting for version 5 to finally give it a try and I've just finished the download.
I'm just looking for a little advice before I get started. I'm a little unsure about what class I should play. Right now I'm leaning toward a Ranger/Cleric, Fighter/Thief or a Cleric/Thief. I'd like to try the expanded Ranger stronghold quests so that's one of the reasons I'm thinking R/C. Do you guys have any advice about these classes other suggestions for a new player? Thanks in advance! |
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Nov 30 2007, 07:41 AM
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#2
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Forum Member Posts: 53 Joined: 13-June 07 From: Adelaide, Australia |
I was just wondering, which NPC's are able to take a class change, specifically which ones will there be no difference, which ones will result in item incompatibilities, and which ones will result in outright bugs/gamechanges?
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Nov 30 2007, 12:05 PM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
I was just wondering, which NPC's are able to take a class change, specifically which ones will there be no difference, which ones will result in item incompatibilities, and which ones will result in outright bugs/gamechanges? 1- Changing Keldorn's class or kit is the worst and the most problematic one. It will surely lead to bug (It's not just about Keldorn's personal items). 2- Changing any of the existent NPCs to a vagrant is not recommended. If you want a vagrant, make him your protagonist or make a custom NPC, but don't change the existent NPCs to vagrant. 3- Changing other NPCs who have personal items will cause them not to be able to use their items (Nalia is probably an exception; chaning her thieving kit will probably not lead to any problems). -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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gamble55 Looking for some advice. Nov 28 2007, 11:01 PM
Marceror Sikret, the maker of this mod, would strongly reco... Nov 29 2007, 01:12 AM
gamble55 Thanks for the advice. The Vagrant does seem like... Nov 29 2007, 03:05 AM
Raven Thanks for the advice. The Vagrant does seem like... Nov 29 2007, 09:08 AM
muddymissfit Thanks for the advice. The Vagrant does seem like... Nov 29 2007, 10:31 AM
Marceror Not a bad party. I know Cernd is pretty great as ... Nov 29 2007, 04:30 AM
muddymissfit um a related Paladin question - what will the effe... Nov 29 2007, 10:26 AM
Sikret um a related Paladin question - what will the effe... Nov 29 2007, 03:02 PM
rbeverjr When designing your group, realize that there are ... Nov 29 2007, 02:55 PM
shadan If I change abilities of Nalia and Haer'Dalis,... Nov 30 2007, 12:16 PM
Sikret If I change abilities of Nalia and Haer'Dalis,... Nov 30 2007, 12:24 PM
shadan Yes, I meant attributes. Thanks for answer. If I m... Nov 30 2007, 01:36 PM![]() ![]() |
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