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> Looking for some advice.
gamble55
post Nov 28 2007, 11:01 PM
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I'd first like to say I'm so very impressed with the amount of work that has gone into this mod. I've been waiting for version 5 to finally give it a try and I've just finished the download.

I'm just looking for a little advice before I get started.

I'm a little unsure about what class I should play. Right now I'm leaning toward a Ranger/Cleric, Fighter/Thief or a Cleric/Thief. I'd like to try the expanded Ranger stronghold quests so that's one of the reasons I'm thinking R/C. Do you guys have any advice about these classes other suggestions for a new player?

Thanks in advance!
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Stu
post Nov 30 2007, 07:41 AM
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I was just wondering, which NPC's are able to take a class change, specifically which ones will there be no difference, which ones will result in item incompatibilities, and which ones will result in outright bugs/gamechanges?
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Sikret
post Nov 30 2007, 12:05 PM
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QUOTE(Stu @ Nov 30 2007, 12:11 PM) *
I was just wondering, which NPC's are able to take a class change, specifically which ones will there be no difference, which ones will result in item incompatibilities, and which ones will result in outright bugs/gamechanges?


1- Changing Keldorn's class or kit is the worst and the most problematic one. It will surely lead to bug (It's not just about Keldorn's personal items).

2- Changing any of the existent NPCs to a vagrant is not recommended. If you want a vagrant, make him your protagonist or make a custom NPC, but don't change the existent NPCs to vagrant.

3- Changing other NPCs who have personal items will cause them not to be able to use their items (Nalia is probably an exception; chaning her thieving kit will probably not lead to any problems).


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Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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