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> Sorcerer, spell selection
Shadan
post Nov 29 2007, 01:36 PM
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I would like to read some suggestions about sorcerer's spell selection. I found a topic on another forum, where it was stated lvl 20 sorcerer has the following nomber of spells known:
5/5/4/4/4/3/3/3/3.

Here is my thoughts:
Lvl 1: Armor (for start), Magic Missile, Spook, Find Familiar, Shield.
Other candidates: Identify (my blade will do it), Chromatic Orb (in 4.2 was not so effective), Larloch's Minor Drain

Lvl 2: Glitterdust, Strength (as starter buff for melees), Mirror Image, Vocalize, Web
Other candidates: Knock (I will have thief, so I don’t need it), Resist Fear (my cleric can do this), Horror (same type as Glitterdust and that is better), Stinking Cloud (same type as Web, just my fighters can ignore Web with Free Action)

Lvl 3: Flame Arrow, Haste, Skull Trap, Remove Magic
Other candidates: Protection from Fire/Protection from Cold (yes, my priest will know them, but wizard version is much longer duration), Melf’s Minute Meteor, Fireball (I will have a staff which can cast this combined with Lightning Bolt)

Lvl 4: Emotion, Stoneskin, Greater Malison, Ray of Fragmentation
Other candidates: Improved Invisibility (I dislike it because I cannot heal or buff invis characters), Secret Word (SI: Abj. make these useless), Minor Sequencer (I have never used any minor seq in 4.2 run), Spirit Armor (good starter AC buff), Spider Spawn (good early summon)

Lvl 5: Breach, Sunfire, Lower Resistance, Hold Monster
Other candidates: Spell Shield/Spell Immunity (good defenses against dispels, but maybe backsitting mage doesn’t need them badly)

Lvl 6: Improved Haste, Protection from Magical Energy, Protection from Magic Weapons
Other candidates: Chain Lightning, True Sight (my thief can do this with Detect Illusion), Mislead, Tenser’s Transformation (elemental staffs will provide this), Death Spell (there are 2 helms with this spell), Contingency

Lvl 7: Ruby Ray of Reversal, Mordenkainen’s Sword, Delayed Blast Fireball
Other candidates: Protection from Elements, Spell Sequencer, Limited Wish

Lvl 8: Abi Dalzim, Improved Tenser’s Transformation, Spell Trigger
Other candidates: Incendiary Cloud, Protection from Energy

Lvl 9: Wish, Chain Contingency, Time Stop + epic spells
Other candidates: Spell Strike
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Sikret
post Nov 29 2007, 03:12 PM
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Spell selection for sorcerers is to some considerable extent a matter of playing style. So, take what I will write below as mild suggestions rather than strong recommendations:

Cosidering your own list as a starting template:

lvl1: I would prefer Larloch's Minor Drain over Spook. You also can cast Find Familiar from a scroll. Also note that find familiar can only be cast by the protagonist.

lvl2: I would omit Glitterdust and would consider Melf's Acid Arrow (or even Blur) instead.

lvl3: I would prefer Vampiric Touch over Skull Trap.



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