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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I just started a game myself. Since I'm too busy in RL, the game will proceed very slowly.
Those who will use a similar party (even if not a completely identical one) can also use this topic to send their progress reports or journals and we can compare them. This thread can also be used as a rough walkthrough and suggested quest order for players who may need it. I will also add some general hints for players who may need them, but I suggest that you try the battles without reading those hints for a few times. Read the hints only if you *really* need them. My party is this for now: 1- Protagonist: Human Vagrant Str: 18/03 Dex: 18 Con: 19 Int: 10 Wis: 18 Cha: 12 Proficiencies: Two Weapon Skills: +++ Long Sword: + Axe: + Club: + Flail: + 2- Custom NPC: Human Sorceress: Str: 18 Dex: 18 Con: 16 Int: 10 Wis: 18 Cha: 10 3- Custom NPC: Half-Orc Berserker: Str: 19 Dex: 18 Con: 19 Int: 10 Wis: 10 Cha: 10 Proficiencies: Two Handed Weapon Style: ++ Two Handed Sword: ++ Halberd: + Quarterstaff: + The other mods installed are Dungoen-be-gone and the following components of Ease-of-Use: -True Grand Mastery -Shut Up "You Must Gather Your Party Before Venturing Forth" -Wear Magical Armor AND Magic Rings -Un-Nerfed THAC0 Table, Saving Throws, etc -XP Cap Remover -Bonus Merchants -No Drow Avatars On Party In Underdark -Imoen ToB Dialogue Fix -Romance: Bug Fixes (only the first component; it is redundant actually as I'm not going to romance any NPC) -Infinite Weapon, Potion and Ring/Amulet Stacking -Infinite Weapon, Potion Stacking (ToB) -Multiple Strongholds I'm currently at the start of the game and intend to kick out Imoen, free and kick out Jaheira and Minsc and use Dungeon-be-gone to get out of the dungeon. I have been careful to wait long enough to see the message "Item Randomizer successfully Initiated" on the screen. Those who use dungeon-be-gone should not leave that area before seeing this message. I need to think and choose 3 other NPCs. The candidates are Nalia, Valygar, Cernd and Anomen. I should omit one of these 4 from my list which is a very difficult decision to make. More later... This post has been edited by Sikret: Dec 11 2007, 08:35 AM -------------------- Improved Anvil
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#2
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Forum Member Posts: 59 Joined: 21-June 07 ![]() |
Well, not that the infamous Sikret needs my advice on party composition, but here's how I'd handle your quandry:
Keep Valygar - He's an incredibly powerful melee addition to the party, with EXCELLENT equipment upgrade options. He's also your only backstabber (Nalia doesn't count here, hehe). Plus, you seem to have an afinity toward rangers, so there you go ![]() Keep Nalia. She's an incredibly powerful mage in IA, and her large spell selection will complement nicely your sorceress' arcane talents. Plus she gives you some basic thieving abilities. Keep Anomen. Not only can he cast greater restoration (which Cernd can't), he's also a formidable melee fighter and tank. It seems you just can't have too much melee power in IA. Drop Cernd. While the Auramaster seems to have some really great offensive power, I think you're more than covered with Nalia and your Sorc here. This means that you'll only have one healer in the party, but weighing all of your options, this still seems to be the most sensible approach. You probably don't want to skimp on the melee power (i.e. you probably don't want to lose Valygar) and you also probably don't want less than 2 arcane casters (you can't cast enough breach spells in this game). And between Anomen and Cernd as healers, Anomen seems to be the more sensible, flexible choice to round out your party. Plus you get some nice turn undead power. Just my thoughts. Take em for what they're worth (couple them with a buck fifty, and you can get a cup of coffee). ![]() This post has been edited by Marceror: Nov 27 2007, 05:02 PM |
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