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Oct 20 2007, 04:35 AM
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#1
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Forum Member Posts: 19 Joined: 23-March 06 |
Currently reviewing TS v6.11 code alongside DR code to look for what could be causing hassles. ETA on summary is 6 weeks unless I am sidetracked (plenty of stuff going on) - please feel free to drop off specific problems on G3 or PPG or SHS boards.
(IA compatibility is a completely different question, please see the readme in that mod for more information). While each of us in the IE community are allowed their own opinions, I think a constructive way of addressing those questions would to be to go to the NPC mod makers in question, and ask the same question. My current Tutu and BG games run with a large mod loadout for testing, and they all work extremely well, including several BWL mods (TGCep1 and Herbs and potions, and Jastey's Slime Quest on Tutu). At SHS, there is a section of MegaModders who successfully handle various versions of BP/BGT/etc., incorporating TS and NEJ, etc, on the same installs as many other NPCs from PPG and G3, et al. I understand the frustration of two opposing philosophies of modding, but I am afraid that the choice of words indicating that development of G3 mods makes them widely incompatible is neither accurate nor fair. Nor is the development process a short one; widespread testing among several platforms, with anywhere between a handful of beta testers and an entire set of 12 or so folks specifically providing testing and feedback (depending on the mod, of course). Cooperation among teams of coders and an open policy of producing joint public code and testing it, then writing up tutorials on it and updating it with feedback allows modders access to many helpers, making coding review a strong and vibrant process. The way to get folks to be able to identify the specific incompatibilities and give information on tracking the difficulty down is to experience the problem, get a savegame, and write up what the specific dialogue/action was that was taken. Then the modders in question can attempt to isolate and fix whatever is causing the trouble (assuming they wish to be friendly enough to help eachother out). |
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Oct 23 2007, 07:11 AM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
QUOTE Ironically, the game text update is considered one of the most problematic components even by the Fixpackers themselves I couldn't withstand here. Really, what could be the problem with amending strings? QUOTE From what I understand though, this was taken from Baldurdash almost without modification. And it should be so, as Kevin made a good work on it. |
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cmorgan Compatibility of TS v6.11, and general problems Oct 20 2007, 04:35 AM
Baronius No problem, I didn't say that specific incompa... Oct 20 2007, 10:28 AM
cmorgan Understood. I was unaware I was the one hijacking ... Oct 20 2007, 02:49 PM
Baronius No, we both did it, but at least it was slightly r... Oct 20 2007, 05:16 PM
Tervadh I see a lengthy philosophical or perhaps political... Oct 21 2007, 07:38 AM
jastey Have a look at Baronius' arguments concerning ... Oct 21 2007, 10:06 AM

Sikret Improved Anvil, that per design is recommended not... Oct 21 2007, 11:07 AM
Baronius Because I've only found deaf ears in the past.... Oct 21 2007, 04:46 PM
jastey Sikret: My above statement concerning Improved Anv... Oct 21 2007, 03:37 PM
Baronius
And, you see, this is exactly why some BWL modder... Oct 21 2007, 06:44 PM
jastey Partial quoting is unfair. I was hoping my explana... Oct 21 2007, 08:38 PM
Baronius Well, with all that explanation I've given her... Oct 21 2007, 09:01 PM
Tervadh I read the post jastey linked (well, most of it an... Oct 22 2007, 05:49 PM
Gort Intro: I'm not g3 modder, nor bwl modder, nor ... Oct 23 2007, 07:44 AM
Sikret [b]Baronius, not including things into a fixpack (... Oct 23 2007, 09:43 AM
Chev Vlad,
It is not so much that it doesn't work,... Oct 23 2007, 08:11 AM
Baronius Political discussion or not: it's not me who q... Oct 23 2007, 03:11 PM
Gort The point which you (both) missed is that many of ... Oct 24 2007, 06:04 AM
Valiant
No, they shouldn´t, they can install all fixpac... Oct 24 2007, 08:21 AM
Vlad Oh, it's so simple, in my opinion. You always ... Oct 23 2007, 09:24 PM
SimDing0 It is not immediately clear to me why fixing ... Oct 24 2007, 10:18 AM
Baronius First, because they are dangerous. Unfinished Busi... Oct 24 2007, 02:29 PM
SimDing0
I think you've missed the context here. I... Oct 24 2007, 03:32 PM
Baronius People often choose such "arbitrary" bor... Oct 24 2007, 07:01 PM![]() ![]() |
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