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#1
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Hi Sikret
Sorry to be a pain but do you have any idea when v4.3 will be ready for public release (not looking for a specific day, but whether it might be a matter of days or weeks?) I would quite like another run through BG2 with IA installed, but as there seems to be an increasing list of bugfixes & features for 4.3 compared to 4.2, I am wondering if it is worth waiting for a bit longer. Thanks coaster |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
@Shaitan
Stu's reply to your question is correct. As for the example he chose to elaborate the point, fire resistance is already a detectable stat in thevanilla game. The techinical problem which will lead to incompatibility occurs when a mod tries to add more other detectable stats to the game (the existent stats such as fire resistance are not problematic). Such a mod would need to modify one of the game's files called STATS.IDS, whereas Improved Anvil requires that file to remain intact and not modifed by any other mod. Moreover, mods which add new detectable stats to the game modify several spells in the game, while IA requires those spells to remain intact as well. IA has its own detectable stats system which works in combination with its polygonal scripting method. Enemies in IA also check for your characters stats before performing some actions, though not in the unrealisitc way Stu (correctly) warned against. Moreover, different enemies with different levels of intelligence and experience use these methods in different extents and levels. (ex: a minotaur and a Lich are not assumed to be equally smart) -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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