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#1
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
So I've made ready my line up for a game with ver. 4,3 installed. Rather I've two lineups:
The first will be with a party consisting of: Me T->C dual hammer/maces or hammer or flail Jaheira (romance) dual scimitar/club Keldorn two handed Valygar dual katanas? Nalia->Immy Shortbow Xan ? The second will be: me F/M dual long swords / flail or hammer? Ariella (custommade T->C) Slings Jaheira (romance - what a surprise) dual scimitar/club Valygar dual katanas? Kivan Longbow Nalia->Immy Shortbow Don't know yet wich to choose... thus I would like some opinions. I'll have the following mods: Kelsey SoA+ToB Allison Kivan Xan Auren Enhanced BG2 Dungeon Crawl Tower of Deception BanterPacks something from EoU and ofcourse IA What say you? -------------------- dooh!
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#2
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![]() Forum Member Posts: 310 Joined: 23-April 06 From: Copenhagen, Denmark ![]() |
![]() ![]() BTW does anybody know if a sword ie +1/+3 against xx actually works as a +1/+3 against xx or just as a +3? Regards -------------------- dooh!
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7793 Joined: 1-December 05 ![]() |
BTW does anybody know if a sword ie +1/+3 against xx actually works as a +1/+3 against xx or just as a +3? In the vanilla game, a +x/+y against z creature type weapon has the +y enchantment (the higher number) against everything. So, for example the war hammer +1/+4 against giantkin can hit Kangaxx though it will have the +1 THAC0 and damage bonus against him. In IA it's the other way round. All such weapons have the +x enchantment level to determine what it can hit and what it can't. The +y bonus only applies to THAC0 and damage when it hits that specific creature type z. This post has been edited by Sikret: Oct 5 2007, 11:10 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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Forum Member Posts: 67 Joined: 13-May 07 ![]() |
In IA it's the other way round. All such weapons have the +x enchantment level to determine what it can hit and what it can't. The +y bonus only applies to THAC0 and damage when it hits that specific creature type z. I've stuck with this design philosophy for the RR items as well. For example, there's a dagger which counts as +4 to hit and damage vs. Trolls, but its enchantment level remains at +2 nonetheless. Personally, I think it works better this way because some powerful creatures require highly enchanted weapons to hit (i.e. Adamantine Golems, Kangaxx, the Demon Lord...etc.) and I didn't want to grant that ability to many weapons, especially not the ones which are readily available for purchase at the start of the game. Thus, most powerful weapon which RR introduces is a +4 short sword (the Silent Death) and that is only available in Chapter 6. -------------------- |
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