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#1
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Hi Sikret
Sorry to be a pain but do you have any idea when v4.3 will be ready for public release (not looking for a specific day, but whether it might be a matter of days or weeks?) I would quite like another run through BG2 with IA installed, but as there seems to be an increasing list of bugfixes & features for 4.3 compared to 4.2, I am wondering if it is worth waiting for a bit longer. Thanks coaster |
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#2
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Forum Member Posts: 207 Joined: 5-October 04 ![]() |
Some might be interested, but what about the Shapeshifter revisions component in Refinements (it can be installed separately from any HLA or any other changes done by other components in the mod)? IIRC it wasn't anywhere near as unbalanced as the version in EoU/BG2Tweak.
Btw, I like the idea of removing all the bloat of +3 weaponry in ToB. The mudflation of magical items as you went through the game always bothered me. For example, if Amn is somewhat anti-magic use, then why are there plenty of more powerful magical weapons than in the other major center in the area, Baldur's Gate. And then, why does some random hamlet in Tethyr have oodles of highly enchanted arms and armour. This post has been edited by Caedwyr: Sep 14 2007, 03:09 PM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Btw, I like the idea of removing all the bloat of +3 weaponry in ToB. The mudflation of magical items as you went through the game always bothered me. For example, if Amn is somewhat anti-magic use, then why are there plenty of more powerful magical weapons than in the other major center in the area, Baldur's Gate. I think IA's item randomizer deals with this problem to a considerable extent. A good number of powerful magical items are picked from the stores (and from easy to find locations). Every time the player starts a new game, those items will be in new and randomly determined locations. So, in addition to its main purpose (which is "the player will no longer know every item's location by heart"), the item randomizer also deals with the problem you mentioned (= so many powerful items in stores in a city which is anti-magic use). This post has been edited by Sikret: Sep 15 2007, 04:09 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 02:58 AM |