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Sep 12 2007, 09:31 PM
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#1
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Forum Member Posts: 9 Joined: 8-September 07 |
1. Is it viable to play a monk protagonist in IA? Have there been any changes made to the Monk class? This would be my first IA run-through.
2. Would it break any part of the mod if I wanted to change the class of the Bioware NPC's? I want to try out some new kits this time through the game, and also the personality of some NPC's that I didn't use my first time through. Specifically, I'd like to change Jaheira to a Totemic Druid (single class), Viconia to an Assassin, and Imoen to a Sorceress. The way I intend to do this is using SK, by setting the character to level 0, HP down to 1, removing all spells, innate abilities, thieving skills, proficiencies... etc.. And then giving them enough experience to level up. In tests this has worked surprisingly well. So, again, the question is: will doing this break any part of IA? 3. I'd like to try out class/kits that have a unique playing style. The first time through the game, I used NPCs with only common classes: fighter, ranger, paladin, mage, cleric, thief. Are there any classes that play significantly differently from these? I intend to have a monk, totemic druid, assassin, and sorceress in this runthrough. Any other cool classes/kits that you guys can recommend, that are fun to play (and effective) in IA? Thanks in advance for any comments. Looking foward to 4.3! This post has been edited by JohnGalt: Sep 12 2007, 10:03 PM |
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Sep 14 2007, 04:24 AM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
@JohnGalt
One other point about changing Bioware NPCs' classes or kits by SK or any other editor is that those NPCs who have personal equipment (such as Valygar) may not be able to use their own equipments if you change their classes or kits. (Chaning Keldorn's class or kit has more serious consequences and that's why I mentioned only him in my previous post) As for your other question about recommended class or kit for your protagonist, my second recommendation after a vagrant is a pure mage (a specialist will also be fine, specially a necromancer). In general, if your main priority is to see more new content and quests, you will need to play either a ranger or a mage type protagonist to have access to one of the two major expanded strongholds. Among rangers, the vagrant will have more new quests and among mages a pure mage will have an additional quest. Also, there are certain items in the game which a pure single class mage can use but a multi-class mage can't. Hope that this helped. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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JohnGalt Three questions for IA players/Sikret Sep 12 2007, 09:31 PM
coaster 1 - I haven't played a monk in IA but I'm ... Sep 12 2007, 10:20 PM
Vardaman 1.) I have only played a monk in unmodded BG but ... Sep 13 2007, 03:35 AM
Sikret 2. Would it break any part of the mod if I wanted ... Sep 13 2007, 07:16 AM
trufa It is possible to take Vagrant kit to BGI, because... Sep 13 2007, 08:06 AM
trufa I plain a new party in IA, and i have with that a ... Sep 13 2007, 09:50 PM
Sikret 2. Some of the kit mods is compatible with IA? Nam... Sep 14 2007, 06:50 AM
trufa
BLADE MASTER: The Blade Master uses one-handed b... Sep 14 2007, 07:33 AM
Sikret - Gains Disarm ability at levels 13, 16 and 22. Ha... Sep 14 2007, 07:39 AM![]() ![]() |
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