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Sep 12 2007, 09:31 PM
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#1
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Forum Member Posts: 9 Joined: 8-September 07 |
1. Is it viable to play a monk protagonist in IA? Have there been any changes made to the Monk class? This would be my first IA run-through.
2. Would it break any part of the mod if I wanted to change the class of the Bioware NPC's? I want to try out some new kits this time through the game, and also the personality of some NPC's that I didn't use my first time through. Specifically, I'd like to change Jaheira to a Totemic Druid (single class), Viconia to an Assassin, and Imoen to a Sorceress. The way I intend to do this is using SK, by setting the character to level 0, HP down to 1, removing all spells, innate abilities, thieving skills, proficiencies... etc.. And then giving them enough experience to level up. In tests this has worked surprisingly well. So, again, the question is: will doing this break any part of IA? 3. I'd like to try out class/kits that have a unique playing style. The first time through the game, I used NPCs with only common classes: fighter, ranger, paladin, mage, cleric, thief. Are there any classes that play significantly differently from these? I intend to have a monk, totemic druid, assassin, and sorceress in this runthrough. Any other cool classes/kits that you guys can recommend, that are fun to play (and effective) in IA? Thanks in advance for any comments. Looking foward to 4.3! This post has been edited by JohnGalt: Sep 12 2007, 10:03 PM |
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Sep 13 2007, 07:16 AM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
2. Would it break any part of the mod if I wanted to change the class of the Bioware NPC's? It won't break anything. Just have the 2 following considerations in mind: 1- Don't change any of the Bioware NPCs to "Vagrant". If you want a vagrant ranger either choose a vagrant protagonist or make a custom vagrant NPC in a multi-player session, then save your game, exit the game, go to the "mpsave" folder, cut your saved game, paste it in "save" folder and load the game in single-player mode. 2- Don't touch Keldorn's class or kit. QUOTE I want to try out some new kits this time through the game, and also the personality of some NPC's that I didn't use my first time through. Specifically, I'd like to change Jaheira to a Totemic Druid (single class), Viconia to an Assassin, and Imoen to a Sorceress. Imoen to sorceress is done by IA v4.3.QUOTE 3. I'd like to try out class/kits that have a unique playing style. The first time through the game, I used NPCs with only common classes: fighter, ranger, paladin, mage, cleric, thief. Are there any classes that play significantly differently from these? I intend to have a monk, totemic druid, assassin, and sorceress in this runthrough. Any other cool classes/kits that you guys can recommend, that are fun to play (and effective) in IA? Don't miss playing a vagrant protagonist. Not only you will have the expanded ranger stronghold, you will also have a new quest there which is not available even to other rangers. QUOTE Thanks in advance for any comments. Looking foward to 4.3! Welcome. This post has been edited by Sikret: Sep 13 2007, 07:33 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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JohnGalt Three questions for IA players/Sikret Sep 12 2007, 09:31 PM
coaster 1 - I haven't played a monk in IA but I'm ... Sep 12 2007, 10:20 PM
Vardaman 1.) I have only played a monk in unmodded BG but ... Sep 13 2007, 03:35 AM
trufa It is possible to take Vagrant kit to BGI, because... Sep 13 2007, 08:06 AM
trufa I plain a new party in IA, and i have with that a ... Sep 13 2007, 09:50 PM
Sikret 2. Some of the kit mods is compatible with IA? Nam... Sep 14 2007, 06:50 AM
Sikret @JohnGalt
One other point about changing Bioware ... Sep 14 2007, 04:24 AM
trufa
BLADE MASTER: The Blade Master uses one-handed b... Sep 14 2007, 07:33 AM
Sikret - Gains Disarm ability at levels 13, 16 and 22. Ha... Sep 14 2007, 07:39 AM![]() ![]() |
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