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> Three questions for IA players/Sikret
JohnGalt
post Sep 12 2007, 09:31 PM
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1. Is it viable to play a monk protagonist in IA? Have there been any changes made to the Monk class? This would be my first IA run-through.

2. Would it break any part of the mod if I wanted to change the class of the Bioware NPC's? I want to try out some new kits this time through the game, and also the personality of some NPC's that I didn't use my first time through. Specifically, I'd like to change Jaheira to a Totemic Druid (single class), Viconia to an Assassin, and Imoen to a Sorceress. The way I intend to do this is using SK, by setting the character to level 0, HP down to 1, removing all spells, innate abilities, thieving skills, proficiencies... etc.. And then giving them enough experience to level up. In tests this has worked surprisingly well. So, again, the question is: will doing this break any part of IA?

3. I'd like to try out class/kits that have a unique playing style. The first time through the game, I used NPCs with only common classes: fighter, ranger, paladin, mage, cleric, thief. Are there any classes that play significantly differently from these? I intend to have a monk, totemic druid, assassin, and sorceress in this runthrough. Any other cool classes/kits that you guys can recommend, that are fun to play (and effective) in IA?

Thanks in advance for any comments. Looking foward to 4.3!

This post has been edited by JohnGalt: Sep 12 2007, 10:03 PM
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coaster
post Sep 12 2007, 10:20 PM
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1 - I haven't played a monk in IA but I'm sure it is very viable. Monks are hugely overpowered in vanilla BG2 anyway; plus there are two excellent items for monks you can forge. However, I think you will find the early game extremely challenging - I (and it seems others) have found IA most difficult at low levels, and given that monks are a bit weak early on, you might find this a struggle.

2 - I changed the class of the Bioware NPCs using Blucher's mod from here, and had no problems:

http://www.fortunecity.com/boozers/winelod...ff/bgstuff.html

But I think you can SK them as well.

3 - you could try Auramaster instead of totemic druid. Also have you considered multiclassing - cleric/ranger is a good choice. I'd choose a swashbuckler instead of assassin for better melee capabilities since your party is a bit thin on frontline fighters.


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