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Jun 24 2006, 01:34 PM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
This tutorial contains a false comment inside one of its codes:
QUOTE This is a technique used to account for the pause between spellcasting. It cuts off spellcasting actions when they cannot be performed,[...] So, you might have the following block: IF !GlobalTimerNotExpired("castnattack","LOCALS") HaveSpellRES("spwi999",Myself) THEN RESPONSE #100 SetGlobalTimer("castnattack","LOCALS",6) // Timer always set to 6, as that is the duration of the pause SpellRES("spwi999",LastSeenBy(Myself)) END Well, this is wrong! As I have mentioned elsewhere the duration of the pause is NOT 6. I don't know how many modders might have been misled by the fasle comment inside the code which says "as that is the duration of the pause", but it's now perhaps the time to let people know that it is false. The duration of the pause varies from spell to spell (it's not 6 for every spell). I know the exact duration of the pause for each and every spell, but the easiest way to implement the correct duration of the pause is to use "SpellNoDec" instead of "ForceSpell" as it is implemented in Improved Anvil. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sep 4 2007, 04:47 PM
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#2
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Forum Member Posts: 106 Joined: 14-August 04 |
QUOTE i.e. not because the action will be interrupted by the forthcoming atatck Actually, I said it prevents the creature immediately queuing the next action. Subtle difference. The timer's there for the reason I said. |
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Sikret Pause between spells! Jun 24 2006, 01:34 PM
Baronius I'm sure SimDing0 will be happy to correct it,... Jun 24 2006, 02:23 PM
Creepin Mmm... I've always thought that 6 (one round) ... Jun 24 2006, 05:04 PM
Sikret Perhaps! (It can be tested.)
Still the claim... Jun 24 2006, 05:39 PM
Baronius While Sim's comment in question may look just ... Jun 24 2006, 06:00 PM
Sikret I performed a test (with spells with long spell ca... Jun 24 2006, 06:20 PM
SimDing0 Thanks for the comments.
Yes, the wording is slig... Jun 26 2006, 05:51 PM
Baronius I believe that the issue he brought up wasn't ... Jun 26 2006, 06:52 PM
Andyr
In which case a more explicit topic title (... Jun 26 2006, 10:42 PM
Sikret Thank you, Andyr!
Since the title of this top... Jun 27 2006, 12:17 AM
Sikret
I don't think that the wording was unclear. I... Jun 27 2006, 10:54 AM
SimDing0 You do make me laugh. Jun 27 2006, 12:25 PM
Sikret
While Sim's comment in question may look just... Jun 27 2006, 01:17 PM
SimDing0
Had you posted this anywhere else, I'd expla... Jun 27 2006, 01:45 PM
jastey
Had you posted this anywhere else, I'd explai... Jun 27 2006, 03:04 PM
SimDing0
Had you posted this anywhere else, I'd explai... Jun 27 2006, 04:27 PM
Avenger_teambg You need the timer, because it is a cast n attack ... Jun 27 2006, 05:10 PM
Sikret
No, it won't! The forthcoming action will... Jun 27 2006, 05:28 PM
Sikret
No, it won't! The forthcoming action will... Sep 4 2007, 11:05 AM
Creepin There's no any reasonable need to ensure delay... Jun 27 2006, 06:40 PM
Baronius That wasn't the point. The question (one of th... Jun 27 2006, 07:13 PM
Sikret
No, if you use "ForceSpell" instead of ... Jun 27 2006, 08:10 PM![]() ![]() |
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