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Aug 23 2007, 07:27 AM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Hi all,
I am currently working on a new level progression table to be added to IA v4.3. I'll appreciate if only those players who have played IA v4.2 with a party of 6 members send me a reply: What was your protagonist's xp at the end of SOA? Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Aug 26 2007, 10:38 AM
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#2
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Thanks, Vardaman! Your report is consistent with other reports I had received and confirms them. Of course, all enemies in v4.3 have about 10-20% less xp value than v4.2 (for example killing an elemental golem will grant 75k xp (rather than 96k), but it won't change things very much.
An example of the new xp/level chart I have so far thought of is as follows: Level up table for rangers: QUOTE Level ------Vanilla game------New 8 ---------- 150,000----------150,000 9 ---------- 300,000 --------- 300,000 10 --------- 600,000 --------- 600,000 11 --------- 900,000 --------- 950,000 1 12 --------- 1,200,000 ------- 1,300,000 13 --------- 1,500,000 ------- 1,650,000 14 --------- 1,800,000 ------- 2,000,000 15 --------- 2,100,000 ------- 2,350,000 16 --------- 2,400,000 ------- 2,700,000 2 17 --------- 2,700,000 ------- 3,050,000 18 --------- 3,000,000 ------- 3,400,000 3 19 --------- 3,300,000 ------- 3,800,000 4 20 --------- 3,600,000 ------- 4,200,000 21 --------- 3,900,000 ------- 4,600,000 22 --------- 4,200,000 ------- 5,000,000 23 --------- 4,500,000 ------- 5,400,000 24 --------- 4,800,000 ------- 5,800,000 25 --------- 5,100,000 ------- 6,200,000 26 --------- 5,400,000 ------- 6,600,000 27 --------- 5,700,000 ------- 7,000,000 28 --------- 6,000,000 ------- 7,400,000 5 29 --------- 6,300,000 ------- 7,800,000 30 --------- 6,600,000 ------- 8,200,000 and so on (1) (+350k xp per lvl rather than 300k) (2) (R/Cs begin to gain HLAs) (3) (Single class rangers begin to gain HLAs) (4) (From here on, +400k xp per lvl) (5) (Approximately End of SOA) An alternate table which is now being tested is not to shift to +400k at all and keep the difference between levels at +350k (see below). The important thing I kept in mind was not to touch the table for low levels to let the party gain some power to be able to cope with the difficulty of the early game battles. The alternate table is this: QUOTE Level ------Vanilla game------New 8 ---------- 150,000----------150,000 9 ---------- 300,000 --------- 300,000 10 --------- 600,000 --------- 600,000 11 --------- 900,000 --------- 950,000 1 12 --------- 1,200,000 ------- 1,300,000 13 --------- 1,500,000 ------- 1,650,000 14 --------- 1,800,000 ------- 2,000,000 15 --------- 2,100,000 ------- 2,350,000 16 --------- 2,400,000 ------- 2,700,000 2 17 --------- 2,700,000 ------- 3,050,000 18 --------- 3,000,000 ------- 3,400,000 3 19 --------- 3,300,000 ------- 3,750,000 20 --------- 3,600,000 ------- 4,100,000 21 --------- 3,900,000 ------- 4,450,000 22 --------- 4,200,000 ------- 4,800,000 23 --------- 4,500,000 ------- 5,150,000 24 --------- 4,800,000 ------- 5,500,000 25 --------- 5,100,000 ------- 5,850,000 26 --------- 5,400,000 ------- 6,200,000 27 --------- 5,700,000 ------- 6,550,000 28 --------- 6,000,000 ------- 6,900,000 29 --------- 6,300,000 ------- 7,250,000 30 --------- 6,600,000 ------- 7,600,000 (End of SOA) and so on I will probably choose one of the two tables above based on the results of the tests. Currently, I lean towards the first table. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sikret Question only for those who play a party of 6 Aug 23 2007, 07:27 AM
Shaitan I did it once, and my protag was just above 3,2 mi... Aug 23 2007, 08:34 AM
lroumen I've played several Shadows of Amn games (expe... Aug 24 2007, 07:33 PM
Sikret Thanks, Shaitan!
I need a response from a pl... Aug 23 2007, 02:27 PM
Vardaman I'll check one of my old saves tonight.
Do yo... Aug 23 2007, 03:43 PM
Sikret I'll check one of my old saves tonight.
Do yo... Aug 23 2007, 04:03 PM
coaster Sikret - out of curiosity, are you making it harde... Aug 23 2007, 05:25 PM
Sikret Sikret - out of curiosity, are you making it harde... Aug 24 2007, 01:27 PM
Sikret Yes, it seems that in the vanilla game, the estima... Aug 25 2007, 12:52 PM
Shaitan Perhaps I wasn't clear enough, but I also had ... Aug 25 2007, 01:14 PM
Sikret Yes, Shaitan. But without touching Windspear Hills... Aug 25 2007, 02:06 PM
Shaitan correct, just to make sure you knew I used IA :) a... Aug 25 2007, 02:33 PM
Vardaman Sorry about the delay; I've been away from my ... Aug 25 2007, 07:21 PM
Shaitan I'm glad, that you left the low levels untouc... Aug 26 2007, 01:31 PM
shadan Do you plan to change XP/level chart of all classe... Aug 27 2007, 02:50 PM
Shaitan So I hunger for news;)
Wich xp table did you end ... Sep 9 2007, 01:53 PM
Sikret The first (more difficult level up) type of table ... Sep 9 2007, 02:14 PM
Shaitan - Sep 9 2007, 02:17 PM![]() ![]() |
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