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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
I am currently working on a new level progression table to be added to IA v4.3. I'll appreciate if only those players who have played IA v4.2 with a party of 6 members send me a reply: What was your protagonist's xp at the end of SOA? Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Thanks, Vardaman! Your report is consistent with other reports I had received and confirms them. Of course, all enemies in v4.3 have about 10-20% less xp value than v4.2 (for example killing an elemental golem will grant 75k xp (rather than 96k), but it won't change things very much.
An example of the new xp/level chart I have so far thought of is as follows: Level up table for rangers: QUOTE Level ------Vanilla game------New 8 ---------- 150,000----------150,000 9 ---------- 300,000 --------- 300,000 10 --------- 600,000 --------- 600,000 11 --------- 900,000 --------- 950,000 1 12 --------- 1,200,000 ------- 1,300,000 13 --------- 1,500,000 ------- 1,650,000 14 --------- 1,800,000 ------- 2,000,000 15 --------- 2,100,000 ------- 2,350,000 16 --------- 2,400,000 ------- 2,700,000 2 17 --------- 2,700,000 ------- 3,050,000 18 --------- 3,000,000 ------- 3,400,000 3 19 --------- 3,300,000 ------- 3,800,000 4 20 --------- 3,600,000 ------- 4,200,000 21 --------- 3,900,000 ------- 4,600,000 22 --------- 4,200,000 ------- 5,000,000 23 --------- 4,500,000 ------- 5,400,000 24 --------- 4,800,000 ------- 5,800,000 25 --------- 5,100,000 ------- 6,200,000 26 --------- 5,400,000 ------- 6,600,000 27 --------- 5,700,000 ------- 7,000,000 28 --------- 6,000,000 ------- 7,400,000 5 29 --------- 6,300,000 ------- 7,800,000 30 --------- 6,600,000 ------- 8,200,000 and so on (1) (+350k xp per lvl rather than 300k) (2) (R/Cs begin to gain HLAs) (3) (Single class rangers begin to gain HLAs) (4) (From here on, +400k xp per lvl) (5) (Approximately End of SOA) An alternate table which is now being tested is not to shift to +400k at all and keep the difference between levels at +350k (see below). The important thing I kept in mind was not to touch the table for low levels to let the party gain some power to be able to cope with the difficulty of the early game battles. The alternate table is this: QUOTE Level ------Vanilla game------New 8 ---------- 150,000----------150,000 9 ---------- 300,000 --------- 300,000 10 --------- 600,000 --------- 600,000 11 --------- 900,000 --------- 950,000 1 12 --------- 1,200,000 ------- 1,300,000 13 --------- 1,500,000 ------- 1,650,000 14 --------- 1,800,000 ------- 2,000,000 15 --------- 2,100,000 ------- 2,350,000 16 --------- 2,400,000 ------- 2,700,000 2 17 --------- 2,700,000 ------- 3,050,000 18 --------- 3,000,000 ------- 3,400,000 3 19 --------- 3,300,000 ------- 3,750,000 20 --------- 3,600,000 ------- 4,100,000 21 --------- 3,900,000 ------- 4,450,000 22 --------- 4,200,000 ------- 4,800,000 23 --------- 4,500,000 ------- 5,150,000 24 --------- 4,800,000 ------- 5,500,000 25 --------- 5,100,000 ------- 5,850,000 26 --------- 5,400,000 ------- 6,200,000 27 --------- 5,700,000 ------- 6,550,000 28 --------- 6,000,000 ------- 6,900,000 29 --------- 6,300,000 ------- 7,250,000 30 --------- 6,600,000 ------- 7,600,000 (End of SOA) and so on I will probably choose one of the two tables above based on the results of the tests. Currently, I lean towards the first table. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 02:03 AM |