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Aug 23 2007, 07:27 AM
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#1
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Hi all,
I am currently working on a new level progression table to be added to IA v4.3. I'll appreciate if only those players who have played IA v4.2 with a party of 6 members send me a reply: What was your protagonist's xp at the end of SOA? Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Aug 23 2007, 05:25 PM
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#2
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Forum Member Posts: 61 Joined: 16-April 07 |
Sikret - out of curiosity, are you making it harder for all classes to raise levels, or just certain ones? (I don't expect you will be making it easier
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Aug 24 2007, 01:27 PM
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#3
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The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Sikret - out of curiosity, are you making it harder for all classes to raise levels, or just certain ones? Harder for all classes but not equally harder for all of them. Moreover, I will also change the levels in which multi-class characters start to gain HLAs. They will gain HLAs a bit later than they currently do. Single-class characters will (more or less) start to gain HLAs at the same levels they do now. In other words, multi-class characters will require more xp than single-class ones to start gaining HLAs. They will need to reach certain high levels before they can pick HLAs. The abilities are "High level abilities" after all (not high xp abilities). This is another good change in favor of single class characters and against multi-class ones to close the gap of power between them. Of course, a multi-class fighter will still gain HLAs while still below level 20 in his fighterhood, though not as early as he could have HLAs before. The exact amounts require more testing as well as more info and feedback from testers. I am still waiting for an informative reply in this thread too. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Sikret Question only for those who play a party of 6 Aug 23 2007, 07:27 AM
Shaitan I did it once, and my protag was just above 3,2 mi... Aug 23 2007, 08:34 AM
lroumen I've played several Shadows of Amn games (expe... Aug 24 2007, 07:33 PM
Sikret Thanks, Shaitan!
I need a response from a pl... Aug 23 2007, 02:27 PM
Vardaman I'll check one of my old saves tonight.
Do yo... Aug 23 2007, 03:43 PM
Sikret I'll check one of my old saves tonight.
Do yo... Aug 23 2007, 04:03 PM
Sikret Yes, it seems that in the vanilla game, the estima... Aug 25 2007, 12:52 PM
Shaitan Perhaps I wasn't clear enough, but I also had ... Aug 25 2007, 01:14 PM
Sikret Yes, Shaitan. But without touching Windspear Hills... Aug 25 2007, 02:06 PM
Shaitan correct, just to make sure you knew I used IA :) a... Aug 25 2007, 02:33 PM
Vardaman Sorry about the delay; I've been away from my ... Aug 25 2007, 07:21 PM
Sikret Thanks, Vardaman! Your report is consistent wi... Aug 26 2007, 10:38 AM
Shaitan I'm glad, that you left the low levels untouc... Aug 26 2007, 01:31 PM
shadan Do you plan to change XP/level chart of all classe... Aug 27 2007, 02:50 PM
Shaitan So I hunger for news;)
Wich xp table did you end ... Sep 9 2007, 01:53 PM
Sikret The first (more difficult level up) type of table ... Sep 9 2007, 02:14 PM
Shaitan - Sep 9 2007, 02:17 PM![]() ![]() |
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