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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Hi all,
I am currently working on a new level progression table to be added to IA v4.3. I'll appreciate if only those players who have played IA v4.2 with a party of 6 members send me a reply: What was your protagonist's xp at the end of SOA? Cheers -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Sikret - out of curiosity, are you making it harder for all classes to raise levels, or just certain ones? (I don't expect you will be making it easier
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Sikret - out of curiosity, are you making it harder for all classes to raise levels, or just certain ones? Harder for all classes but not equally harder for all of them. Moreover, I will also change the levels in which multi-class characters start to gain HLAs. They will gain HLAs a bit later than they currently do. Single-class characters will (more or less) start to gain HLAs at the same levels they do now. In other words, multi-class characters will require more xp than single-class ones to start gaining HLAs. They will need to reach certain high levels before they can pick HLAs. The abilities are "High level abilities" after all (not high xp abilities). This is another good change in favor of single class characters and against multi-class ones to close the gap of power between them. Of course, a multi-class fighter will still gain HLAs while still below level 20 in his fighterhood, though not as early as he could have HLAs before. The exact amounts require more testing as well as more info and feedback from testers. I am still waiting for an informative reply in this thread too. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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Lo-Fi Version | Time is now: 16th August 2025 - 02:03 AM |