The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Dungeon-be-gone and IA, Wait a bit before leaving the area
Sikret
post May 9 2007, 01:34 PM
Post #1


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




Dungeon-be-gone is compatible with Improved Anvil; however, Improved Anvil's "Item Randomizer" program initiates in that area at the beginning of the game and it takes a few seconds before it can fully initiate (there are a relatively large number of variables which need to be set in that area). On slower computers it will take about 40 seconds (after the initial auto-save) for all of the variables to be set properly by the game's engine. On faster computers, it can be done faster. The point is that you should not rush to talk to that fellow and leave the area too quickly before all those variables are set. You don't need to do anything special, just stay in the area for (at least) 45 seconds (real time) and the variables will be set by the game's engine automatically. Then, you can talk to that fellow and leave the dungeon without any problem.

This post has been edited by Sikret: May 10 2007, 05:51 AM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Sikret
post Aug 14 2007, 01:46 PM
Post #2


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




Ok, we tested this a few more times (with IA v4.3's item randomizer which is a bit bigger than v4.2's):

On a computer with 1.2 GHz processor and 256 MB RAM, it took 35 seconds for the randomizer to be initiated completely.

On a computer with 1.5 GHz precessor and 512 MB RAM, it took 26 seconds.

On a computer with 3.8 GHz processor and 2048 MB RAM, it took 24 second.

I will add a message which will be displayed on the screen in the first dungeon when the randomizer is initiated successfully, so that players who use dungoen-be-gone know when it is safe to exit the place. Leaving the area before seeing the message means that the randomizer is not turned on yet.

This post has been edited by Sikret: Sep 19 2007, 08:47 AM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th September 2025 - 01:03 PM