The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Comments on Vagrant kit, Send them here
Sikret
post Apr 15 2007, 12:58 PM
Post #1


The Tactician
Group Icon

Distinguished Developer
Posts: 7794
Joined: 1-December 05




Since ranger is one of the most recommended classes while playing Improved Anvil (for playing the expanded ranger stronghold), I added the new Vagrant kit to the game in order to give players more options at character creation stage. Please send your feedbacks, suggestions and comments about the new ranger kit here.

1- Is the kit balanced, overpowered, underpowered? (mostly compared to other ranger kits of the original game)

2- Are the swanmays helpful, too powerful, too weak, well balanced?

3- Does the kit gain the ability to summon swanmays too early, too late, too frequently, not frequently enough, or just fine?

4- How interesting is the kit compared to other ranger kits? Is it attaractive enough to give you motive to play with it at least in some of your game-throughs (when you decide to play a ranger anyway)?

Here is the newest description of the kit (you can always find the newst description in theinitial post of this thread or in the related file attached to the mod's readme file):

QUOTE
VAGRANT: Vagrants do not stay in a place for long. They spend most of their time exploring new wilderness areas and enjoying the beauties of nature. Woodlands and lakes are the most favorite places for vagrants. They are very healthy characters with exceptional stamina. Vagrants can develop a special kind of friendship with swanmays. Swanmays are very rare and special kind of lycanthrope rangers living at lakesides in woodlands and in remote temperate wetlands. High level vagrants can call for swanmays' help.

Advantages:

1- +1 bonus to Constitution
2- Immunity to disease and poison
3- +2 bonus to save vs. Paralyze/Death
4- 15% resistance to elemental damage for every 6 levels of experience
5- Gians the ability to summon Swanmay at levels 13 and 16.
6- Gains the ability to summon Greater Swanmay at levels 19 and 22.
7- Gains the ability to summon 'Swanmay Queen' at level 25.
The swanmays will loyally fight at the vagrant's side for 20 rounds.

Disadvantages:

1- May not wear armor greater than studded leather
2- Cannot specialize in ranged weapons
3- Requires 12 Charisma
4- Cannot dual class


This post has been edited by Sikret: Feb 4 2008, 02:00 PM


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
lroumen
post Aug 8 2007, 10:54 AM
Post #2





Forum Member
Posts: 524
Joined: 12-April 06
From: Netherlands




The disadvantages look a lot like those of an archer, and you have a similar amount of disadvantages compared to the other vanilla kits. There are more bonuses than normally but I think overall it should work out fine since it's balanced especially for IA play.


I was planning to play a stalker from a BG1 game that I finished 2 weeks ago, but it has a movement bug when I imported it to BG2. I can edit it out but BG2 starts weirdly without the starting cutscene so I'm wary of playing with the character now. Hence, I'm going to reinstall BG2 and make a new character. Since there is already a stalker in the game whose overpowered items I will never be able to top I might as well try something else and Vagrant looks really good.


Just something halfrelated to the Vagrant.
I was wondering one thing. I recall that protagonist divine casters do not get the +bonusspells that were based on wisdom. For instance if you have 15 wisdom, you were supposed to get the +1 level 1 priest spell (I cannot recall the correct bonus here from the table). Also, when you gain +1 wisdom from an ioun stone (or you start with 15-18 wisdom) you should have the +bonusspells as listed. The bug was that the NPCs have them but the protagonist never did receive them for some reason. I was wondering if you had fixed this in your current BG2 or whether it is already fixed since it would relate to the casting power of the Vagrant class.
Go to the top of the page
 
Quote Post
Raven
post Aug 8 2007, 11:27 AM
Post #3



Group Icon

Senior Mod Tester
Tactical reputation: 4
Posts: 1112
Joined: 27-March 07
From: UK




QUOTE(lroumen @ Aug 8 2007, 11:54 AM) *
Just something halfrelated to the Vagrant.
I was wondering one thing. I recall that protagonist divine casters do not get the +bonusspells that were based on wisdom. For instance if you have 15 wisdom, you were supposed to get the +1 level 1 priest spell (I cannot recall the correct bonus here from the table). Also, when you gain +1 wisdom from an ioun stone (or you start with 15-18 wisdom) you should have the +bonusspells as listed. The bug was that the NPCs have them but the protagonist never did receive them for some reason. I was wondering if you had fixed this in your current BG2 or whether it is already fixed since it would relate to the casting power of the Vagrant class.

Iroumen, only clerics and druids get bonus spells based on Wisdom. Rangers and paladins don't get bonus spells in BG2 as far as I know (no matter how good their Wis is). My cleric and druid protagonists have always had bonus spells generated correctly (like it says in the manual); I've never noticed such a bug.

This post has been edited by Raven: Aug 8 2007, 11:28 AM
Go to the top of the page
 
Quote Post

Posts in this topic
Sikret   Comments on Vagrant kit   Apr 15 2007, 12:58 PM
leonidas   Planning on playing a vagrant on my next run-throu...   Apr 16 2007, 12:32 AM
Roy   I tried the vagrant kit a bit.I personly prefer F/...   Apr 30 2007, 05:42 PM
Sikret   Considering the feedback I have received so far ab...   May 9 2007, 09:28 AM
leonidas   Against my better judgement, I'm playing a vag...   May 9 2007, 04:30 PM
Sikret   Thank you very much for the feedback, leonidas...   May 10 2007, 07:51 AM
leonidas   Well, the main reason I thought of adding this n...   May 10 2007, 05:51 PM
elric13   I haven' played one yet, but it seems to be a ...   Jun 11 2007, 11:17 PM
Sikret   The new decription of the kit is this. It's no...   Jun 12 2007, 01:56 PM
Raven   Think I'll play a vagrant when 4.3 comes out, ...   Jun 13 2007, 07:51 PM
Sikret   Is the resistance to elemental damage effective a...   Jun 14 2007, 06:08 AM
Raven   OK thanks Sikret. I hadn't realised acid wasn...   Jun 14 2007, 08:09 AM
Caedwyr   You do realize that minimum stats are not a disadv...   Jun 14 2007, 02:09 PM
Sikret   You do realize that minimum stats are not a disad...   Jun 15 2007, 10:33 AM
Arkain   Mhm... that's not set in stone. Minimum stats ...   Jun 14 2007, 02:14 PM
Caedwyr   Hmm, I was under the impression that the engine ju...   Jun 21 2007, 08:59 PM
Arkain   You're right. If you need a 17 charisma (palad...   Jun 21 2007, 11:39 PM
Caedwyr   Ok, that's why I suggested that minimum stats ...   Jun 22 2007, 04:38 PM
nataben1314   I think I'm going to play a Vagrant for the PC...   Jun 28 2007, 03:42 AM
Sikret   In addition to the minimum charisma requirement, I...   Jun 28 2007, 06:34 AM
nataben1314   In addition to the minimum charisma requirement, ...   Jun 28 2007, 06:59 AM
rbeverjr   In addition to the minimum charisma requirement, ...   Jun 28 2007, 01:10 PM
Sikret   I'm considering on coverting Valygar to a vag...   Jun 28 2007, 02:01 PM
Arkain   Mhm... depends. The new Vagrant's advantages i...   Jun 28 2007, 04:38 PM
Sikret   Ok, I dropped the idea of immunity to those benefi...   Jul 2 2007, 10:14 AM
Toxeus   What if I let the vagrant to reach grandmastery ...   Jul 2 2007, 10:41 AM
rbeverjr   What if I let the vagrant to reach grandmastery i...   Jul 2 2007, 01:08 PM
leonidas   I favor leaving >2 star proficiency to fighter...   Jul 3 2007, 11:28 PM
shadan   I think there is a medium way between 2* and 5*. I...   Jul 3 2007, 10:53 AM
Marceror   Leonidas, you're correct that the precendent i...   Jul 3 2007, 11:35 PM
(Ø=M)^42   I agree with Marceror, for what that's worth.   Aug 6 2007, 06:42 PM
Sikret   Vagrant kit's newest description is this:   Aug 7 2007, 05:25 AM
(Ø=M)^42   Just a small typo: 5- Gians should be Gains. Conc...   Aug 7 2007, 03:10 PM
Sikret   Just a small typo: 5- Gians should be Gains. Than...   Aug 8 2007, 08:00 AM
lroumen   The disadvantages look a lot like those of an arch...   Aug 8 2007, 10:54 AM
Raven   Just something halfrelated to the Vagrant. I was ...   Aug 8 2007, 11:27 AM
lroumen   Paladins and Rangers are Clerics and Druids in the...   Aug 8 2007, 11:54 AM
aVENGER   Paladins and Rangers are Clerics and Druids in the...   Aug 8 2007, 12:32 PM
lroumen   [quote name='lroumen' post='25103' date='Aug 8 200...   Aug 8 2007, 12:47 PM
Sikret   The only advantage of the kit which I'm not fu...   Aug 9 2007, 05:47 AM
coaster   I guess it makes more sense RP-wise to restrict it...   Aug 9 2007, 06:07 AM
lroumen   If you play Elf Vagrant then you're restricted...   Aug 9 2007, 08:21 AM
Sikret   Final description of the kit for IA v4.3:   Sep 5 2007, 02:32 PM
Earnest   "Swanmays are very rare and special kind of l...   Sep 11 2008, 10:14 PM
Zarathustra   Actually, since 'lycanthrope' literally me...   Sep 12 2008, 09:29 PM
Sikret   "Lycanthrope rangers" is actually the de...   Sep 12 2008, 09:57 PM
Sikret   When this kit appeared in IA v4 for the first time...   Nov 5 2009, 11:17 PM


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 9th September 2025 - 12:57 AM