| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Apr 15 2007, 12:58 PM
Post
#1
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
Since ranger is one of the most recommended classes while playing Improved Anvil (for playing the expanded ranger stronghold), I added the new Vagrant kit to the game in order to give players more options at character creation stage. Please send your feedbacks, suggestions and comments about the new ranger kit here.
1- Is the kit balanced, overpowered, underpowered? (mostly compared to other ranger kits of the original game) 2- Are the swanmays helpful, too powerful, too weak, well balanced? 3- Does the kit gain the ability to summon swanmays too early, too late, too frequently, not frequently enough, or just fine? 4- How interesting is the kit compared to other ranger kits? Is it attaractive enough to give you motive to play with it at least in some of your game-throughs (when you decide to play a ranger anyway)? Here is the newest description of the kit (you can always find the newst description in theinitial post of this thread or in the related file attached to the mod's readme file): QUOTE VAGRANT: Vagrants do not stay in a place for long. They spend most of their time exploring new wilderness areas and enjoying the beauties of nature. Woodlands and lakes are the most favorite places for vagrants. They are very healthy characters with exceptional stamina. Vagrants can develop a special kind of friendship with swanmays. Swanmays are very rare and special kind of lycanthrope rangers living at lakesides in woodlands and in remote temperate wetlands. High level vagrants can call for swanmays' help.
Advantages: 1- +1 bonus to Constitution 2- Immunity to disease and poison 3- +2 bonus to save vs. Paralyze/Death 4- 15% resistance to elemental damage for every 6 levels of experience 5- Gians the ability to summon Swanmay at levels 13 and 16. 6- Gains the ability to summon Greater Swanmay at levels 19 and 22. 7- Gains the ability to summon 'Swanmay Queen' at level 25. The swanmays will loyally fight at the vagrant's side for 20 rounds. Disadvantages: 1- May not wear armor greater than studded leather 2- Cannot specialize in ranged weapons 3- Requires 12 Charisma 4- Cannot dual class This post has been edited by Sikret: Feb 4 2008, 02:00 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
![]() |
Aug 8 2007, 10:54 AM
Post
#2
|
|
|
Forum Member Posts: 524 Joined: 12-April 06 From: Netherlands |
The disadvantages look a lot like those of an archer, and you have a similar amount of disadvantages compared to the other vanilla kits. There are more bonuses than normally but I think overall it should work out fine since it's balanced especially for IA play.
I was planning to play a stalker from a BG1 game that I finished 2 weeks ago, but it has a movement bug when I imported it to BG2. I can edit it out but BG2 starts weirdly without the starting cutscene so I'm wary of playing with the character now. Hence, I'm going to reinstall BG2 and make a new character. Since there is already a stalker in the game whose overpowered items I will never be able to top I might as well try something else and Vagrant looks really good. Just something halfrelated to the Vagrant. I was wondering one thing. I recall that protagonist divine casters do not get the +bonusspells that were based on wisdom. For instance if you have 15 wisdom, you were supposed to get the +1 level 1 priest spell (I cannot recall the correct bonus here from the table). Also, when you gain +1 wisdom from an ioun stone (or you start with 15-18 wisdom) you should have the +bonusspells as listed. The bug was that the NPCs have them but the protagonist never did receive them for some reason. I was wondering if you had fixed this in your current BG2 or whether it is already fixed since it would relate to the casting power of the Vagrant class. |
|
|
|
Sikret Comments on Vagrant kit Apr 15 2007, 12:58 PM
leonidas Planning on playing a vagrant on my next run-throu... Apr 16 2007, 12:32 AM
Roy I tried the vagrant kit a bit.I personly prefer F/... Apr 30 2007, 05:42 PM
Sikret Considering the feedback I have received so far ab... May 9 2007, 09:28 AM
leonidas Against my better judgement, I'm playing a vag... May 9 2007, 04:30 PM
Sikret Thank you very much for the feedback, leonidas... May 10 2007, 07:51 AM
leonidas
Well, the main reason I thought of adding this n... May 10 2007, 05:51 PM
elric13 I haven' played one yet, but it seems to be a ... Jun 11 2007, 11:17 PM
Sikret The new decription of the kit is this. It's no... Jun 12 2007, 01:56 PM
Raven Think I'll play a vagrant when 4.3 comes out, ... Jun 13 2007, 07:51 PM
Sikret
Is the resistance to elemental damage effective a... Jun 14 2007, 06:08 AM
Raven OK thanks Sikret. I hadn't realised acid wasn... Jun 14 2007, 08:09 AM
Caedwyr You do realize that minimum stats are not a disadv... Jun 14 2007, 02:09 PM
Sikret You do realize that minimum stats are not a disad... Jun 15 2007, 10:33 AM
Arkain Mhm... that's not set in stone. Minimum stats ... Jun 14 2007, 02:14 PM
Caedwyr Hmm, I was under the impression that the engine ju... Jun 21 2007, 08:59 PM
Arkain You're right. If you need a 17 charisma (palad... Jun 21 2007, 11:39 PM
Caedwyr Ok, that's why I suggested that minimum stats ... Jun 22 2007, 04:38 PM
nataben1314 I think I'm going to play a Vagrant for the PC... Jun 28 2007, 03:42 AM
Sikret In addition to the minimum charisma requirement, I... Jun 28 2007, 06:34 AM
nataben1314
In addition to the minimum charisma requirement, ... Jun 28 2007, 06:59 AM
rbeverjr
In addition to the minimum charisma requirement, ... Jun 28 2007, 01:10 PM
Sikret
I'm considering on coverting Valygar to a vag... Jun 28 2007, 02:01 PM
Arkain Mhm... depends. The new Vagrant's advantages i... Jun 28 2007, 04:38 PM
Sikret Ok, I dropped the idea of immunity to those benefi... Jul 2 2007, 10:14 AM
Toxeus
What if I let the vagrant to reach grandmastery ... Jul 2 2007, 10:41 AM
rbeverjr
What if I let the vagrant to reach grandmastery i... Jul 2 2007, 01:08 PM
leonidas
I favor leaving >2 star proficiency to fighter... Jul 3 2007, 11:28 PM
shadan I think there is a medium way between 2* and 5*. I... Jul 3 2007, 10:53 AM
Marceror Leonidas, you're correct that the precendent i... Jul 3 2007, 11:35 PM
(Ø=M)^42 I agree with Marceror, for what that's worth. Aug 6 2007, 06:42 PM
Sikret Vagrant kit's newest description is this:
Aug 7 2007, 05:25 AM
(Ø=M)^42 Just a small typo:
5- Gians
should be Gains.
Conc... Aug 7 2007, 03:10 PM
Sikret Just a small typo:
5- Gians
should be Gains.
Than... Aug 8 2007, 08:00 AM
Raven Just something halfrelated to the Vagrant.
I was ... Aug 8 2007, 11:27 AM
lroumen Paladins and Rangers are Clerics and Druids in the... Aug 8 2007, 11:54 AM
aVENGER Paladins and Rangers are Clerics and Druids in the... Aug 8 2007, 12:32 PM
lroumen [quote name='lroumen' post='25103' date='Aug 8 200... Aug 8 2007, 12:47 PM
Sikret The only advantage of the kit which I'm not fu... Aug 9 2007, 05:47 AM
coaster I guess it makes more sense RP-wise to restrict it... Aug 9 2007, 06:07 AM
lroumen If you play Elf Vagrant then you're restricted... Aug 9 2007, 08:21 AM
Sikret Final description of the kit for IA v4.3:
Sep 5 2007, 02:32 PM
Earnest "Swanmays are very rare and special kind of l... Sep 11 2008, 10:14 PM
Zarathustra Actually, since 'lycanthrope' literally me... Sep 12 2008, 09:29 PM
Sikret "Lycanthrope rangers" is actually the de... Sep 12 2008, 09:57 PM
Sikret When this kit appeared in IA v4 for the first time... Nov 5 2009, 11:17 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 26th October 2025 - 12:25 PM |