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#1
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
Well I have played 2 days with IA now. It seems very cool to me, just I feel it is a bit hard yet. My party still weak for most of the IA fights.
Here is my party: gnome fighter/illusionist lvl 9/10, Keldorn lvl 9, Haer'Dalis lvl 11, Anomen lvl 10 clr, Cernd lvl 12, Nalia lvl 11 mage. My PC is very good now with +3axes and Hill Giant Str. belt. Keldorn: True Seeing very usefull, but I haven't seen any success with Dispel Magic in IA battles... And he is very weak even with -5 AC in hard battles... Haer'Dalis: When he is buffed, he is very good tank. He isn't very good damagedealer yet. I found his Offensive Spin + Melf's Minute Meteor bugged, since when he press O. Spin, his attack lowered to 2 with meteors. I haven't tried more time yet btw. Without buffs he is like a chicken in fights. I like him. Anomen: Very good and strong char with his buffs, melee etc. DUHM overshine even Holy Power and Champion's Strength, and you have alot lvl 2 free slots... ![]() Nalia: I dislike her low thieving skills, when I cannot disram a trap or open a lock. But he will do all what a mage should do in IA. Cernd: He is very good in this early stage. He was at least 2 lvl higher than rest of the party, and it helped a lot. His spells: lvl 1: Doom very good spell. Burning Hands: Not the best, but good to kill trolls. lvl 2: There are not really good spells here. Invis: good only for scouting. Mirror Image, Barskin: good defensive spells, but Cernd usually sit at back, so he don't need this too many times. Charm: sometimes good to get cannon fodder for a short time. lvl 3: Flame Arrow shines here. Summon Insects: Not so usefull now with nerfed save. Stregnth of One: I used this often till I found a strength belt. Usually I mem FA all but 1 Dispel Magic. lvl 4: Call Woodland being: not so good as was berfore. Defensive Harmony: good, but he lefts this for Anomen. Greater Malison and Emotion shine here. I like them. Fire Shild useless on him. lvl 5: Sadly Chaotic Command demands lower usefullnes of other spells here. Iron Skin, Insect Plague good when don't need CC. Also Prot from Acid will be good in certain fights. lvl 6: Unleash Enetgy is great. Conjure Animlas would be good but most of the enemies Death Spell all summoned ones immiditaely... Conjure Fire Elem would be good also. I use Heal also. Chain Lightning and Death Spell is unused atm. All in all, Cernd is very good char yet, especially cause he can cast high lvl spells which aren't blocked by (Minor) Globe of Inv. and with a lot of FLame Arrows he can deal good damage also. |
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Post
#2
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![]() ![]() Gold Member Tactical reputation: 3 Posts: 959 Joined: 29-June 07 From: Budapest - Hungary ![]() |
I made some minor quests again:
Thief strongholds and Mae'var was easy. However I wasn't succesfull with pirates in Sea Bounty at lvl 10-11. Cowled Wizards were too easy also, which come when I cast mage spells on the street. I killed all grp without any effort, except last one with Time Stop. Soon he will come to under my axes. ![]() Unseen Eye was easy also. Main beholder died from a SINGLE hit made by my F/I. He went to tank him after I got rod, while others stood out of line of sight. Then all my chars started to run in, Cernd wanted to use rod on beholder, but my PC hit a crit, and did 48 dmg with a single hit. I didn't think, that main beholder has so low HP, but he died. I checked my feedbacks, was no dmg on him, and according to feedback, Cernd haven't used the rod yet. Or maybe rod using is not in feedback. I was able to kill those spiders in a trap near to ruined temple in Unseen Eye quest, and those are exactly same spider group as in ogre tower at druid grove. However I put down 6 Skull Trap before fight, and that helped alot. But I think I can handle them in ogre tower now. This Prot from Fire + Sunfire combo seems more and more regular tactic at me, and it seems the one of the most succesful tactic. I killed PaiNa also with Sunfires and a lot of melees. Raksasa in sewers dead also, he was not so hard, just I waited to fade his absolute imm. I was not succesful with party in the sewers. With some mountain bears, I kept them occupied, while I threw in some Dispel, Breach, and Greater Malison, Emotion, Greater Command, Confusion by Haer's harp. I was able to kick out almost all except that mage. I killed them also, but that mage still killed me. But I will go back soon. ![]() I am planning to do Borinall next, Cowled Wizard with Time Stop, Korgan's quest, pirates in the Doscks, Haer's Planar Prison, and I will make some new tries with ToD, Trademeet Crypt King, spiders in the tower and sewer party, DeArnise Keep. Then I will check Umar and Windspear Hills. Ah and I want to check WK 1st and 2nd lvl. Well, alot to do... ![]() I am just a bit tired with micromanagement. Before all IA improved battles, I have to rest, rememorize, and cast a lot of buffs which starts to be boring. |
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