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> Insane regeneration and how to deal with it?, I love this mod!
Silverstar
post Jul 17 2007, 02:13 PM
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Posts: 55
Joined: 30-June 06




Hello there. At last, my holiday has started and I have finished my BG1 TuTu game, so that I can enjoy the awesome IA mod! I know I am kinda late but I was so busy with my school and exams and all...

Anyway. I also have other difficulty enhancing mods so my game is one of the hardest around, I think. Old mods offer no real difficulty to me though as I know how to deal with their challenges. Indeed, I started doing old mods quests, like Thief stronghold and Trademeet, they were tough, but I was ready for them and finished them without too much trouble.

I love this mod. I really appreciate the awesome challenge factor IA introduces to my game. I have played previous version before, it was hard but very doable.

My party, finished BG1 TuTu with ToTSC so was slightly of higher lvl in the start.

Protagonist-Wild mage:So fun and powerful!
MP created Inquisitor-Very useful!
Jaheira-good, dependable lass.
Viccy-She is useful with MR and clerical spells.
Minsc-He is strong and versatile.
Yoshi-Thief at the moment, sets traps. Immy will replace him though.


This time it was very difficult. More difficult. Copper Coronet:Beastmaster was doable but needed luck and a few tries. Then I assaulted Slaver's HQs and got slaughtered...fast.

Those assasins kept spawning, and they were virtually immune to most spells, chaos, hold, command etc. did not work at all. So I chose brute force, protected all my party with pro from fire and spawned fireball after fireball...this took care of them. Cleric was not too tough, but Captain Heagan...Oh my God! He was very fast, (perma improved hasted?) and he had a very unpleasant regeneration rate. He was badly injured and a few rounds later he was uninjured. My hasted fighters could not kill him, and he wasted everybody singlehandedly. This really troubled me, I reloaded and I left the HQ for the moment.

Another regeneration problem. Druid Grove, I know Belm is no easy treasure anymore but I did not expect it to be 'that' though. Perhaps I lost my touch for challenge? In the previous version there was one improved spider and it was not very tough. But this...Ghost Spider...it has insane regeneration as well, and it has many allies. All are extremely fast, tough, deadly and difficult too kill!

With the help of all protection spells in the book (Free Action and Pro from MW helps a lot), and continous spawning of Sunfires and hasted melee action, I killed its allies but Ghost spider just does not die! It regenerates too fast, and kills with ease. What to do, what to do, slow may work but I don't have time to cast it, I only have one mage, my protagonist, who is a wild mage, and he is busy drawing attention from other spiders and blasting sunfires. (which by passes MR but does not help much.)

Sunfire really helped against Founder of Trademeet though, he was down with the help of steady crushing weapons and sunfire spells.

Pirates in the Docks. The mage was toned down significantly compared to previous version (he does not cast Dragon Breaths anymore) but his contingency with THREE Finger of Deaths on my mage PC was smart. Vİccy's Death Ward protects from it, but the Pirate Captain is too tough. He is rather...unnatural. Does he have buffs or is he just that good? I will go there soon again.

I returned to Slaver's HQ, and I focused on Captain Haegan. Blasted three fireballs via Spell Sequencers (courtesy of NRD, I am not that high lvl yet) and he was badly injured...This was my chance and I managed to kill it via a big assault. Rest was just little trouble. I did not know I could not rest or come back but I prevailed against annoying mages inside...Though Yoshi did not make it, ahh well I was able to raise him afterwards.

What do you do to deal with the insane regeneration of some enemies? Also, why are those assasins are immune to mental effects? And I noticed they did not give XP upon kill. Was this deliberate or a bug? Considering they keep spawning and I kill lots of them, I was a little pissed off that I got no XP at all. (some IWD2 memories come to surface..ahh.)

Any strategies against Ghost Spider? It is tooo tough! My party is lvl 12-13 so I guess I must lvl up a lot.

Also tackled Troll Mound and Sewers Party. Now I like a challenge, but I guess I must lvl up a little more before it can be a fair battle. They are tooo tough!

Actually, after dispelling the buffs of Sewer's party, Greater Malison+Emotion+Chaos trick does put a few of them out of the battle, but Gaius (he was the mage, right?) keeps spawning ABDHWs and I am not relaly prepared for that. It nukes all my party, killing my protagonist with one hit sometimes. Also, Yoshi's traps do absolutely nothing against them! Sikret is really the bane of the cheesy gameplay! rolleyes.gif

Heh, I managed to beat the Improved Rakshasa of Sewers though. Fun!

Which quests do you reccomend as for now? I flinch from going for Windspear Hills. Really. I think I will do Temple quests right now, Beholders are tricky but they are only buffed by my previous mods. And not having Shield of Balduran is a nice change.

Again I must congratulate Sikret for such a wonderful mod. I enjoy all the hardships and extremely difficult challenges offered by this mod, it truly encourages me to play BG2 non-stop! And another bonus, so far, my game ws running without ANY slow-downs, with top performance! Wow. This is really cool, as even my previous installations caused annoying slowdowns thanks to many mods installed. But now it is even faster than my BG1 TuTu game! I am delighted, ofcourse! happy.gif

Thanks for the answers, ooh I hope I did not cause you much headache. As a newbie to this mod, please do forgive my naiveness and enthusiasim! I just love this mod too much!

This post has been edited by Silverstar: Jul 17 2007, 02:32 PM
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Stu
post Jul 19 2007, 10:15 AM
Post #2





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Posts: 53
Joined: 13-June 07
From: Adelaide, Australia




QUOTE
Do you mean the Chromatic Demon in Watcher's Keep level... 2/3?
the same!

QUOTE
I thought you could do with the following damage types and he would be somewhat of a breeze if you had 2 tanks.
Yeah, you'd think so...
I tried that a bit, but I'm not sure if the arrows did that much - I kept getting weapon ineffective messages for all my arrows (even FireVsIce and PoisonVsAir etc) and they didn't seem to force him to change form too quickly. Spells I found were a lot more effective at this and I used them as often as I could (in rounds where no one required a resurrection). He's much harder than what he was in the Vanilla game and summons Amber Golems (way tougher than your average gem or coin type), Salamander Princes and these difficult shadow things. There were about 4 or five of these at the start and he kept summoning them throughout the battle. At the start I got the demon to chase my kensai/thief to keep him out of the battle (this annoyed me - I was trying to get him to follow my 13beserker/10cleric who was more useless). Taking out his friends took positively ages and the princes especially have a few tricks up their sleeves.

After taking these guys out I started to focus on the demon and boy he can take a pounding! I went through 6 charges of a rod of lightening, around 5 flame arrow spells and he didn't stay in air/fire form for that long (thank god). I was using mostly +3/4 weapons and these did about 2 damage per hit.

Vampric touch was awesome against the Amber golems btw, thanks for the tip Sikret!
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Silverstar   Insane regeneration and how to deal with it?   Jul 17 2007, 02:13 PM
Sikret   Hi, Silverstar! Welcome back! Hey, you a...   Jul 17 2007, 02:25 PM
Silverstar   I don't know Sikret. Thank you for your compli...   Jul 17 2007, 02:36 PM
Caedwyr   I've heard it mentioned that the slow spell ma...   Jul 17 2007, 09:53 PM
Arkain   It does, as much as haste doubles the regeneration...   Jul 17 2007, 10:58 PM
Stu   Yeah, slow is a lifesaver in some fights - I took ...   Jul 18 2007, 05:01 AM
Silverstar   Thanks for replies. I know Slow is needed to coun...   Jul 18 2007, 03:28 PM
rbeverjr   A mod adds a female lich to docks, and she is a r...   Jul 18 2007, 03:36 PM
Razfallow   I tried Tower of Deception mod just a few minutes...   Jul 18 2007, 04:56 PM
Sikret   Improved Anvil has an "improved liches" ...   Jul 18 2007, 03:47 PM
Stu   A few lower resistances and a greater malison help...   Jul 18 2007, 03:47 PM
rbeverjr   Tactics Lich on the Docks is the subject of conver...   Jul 18 2007, 03:58 PM
Silverstar   Oh decoys help. Fully charged Wand of Monster Summ...   Jul 18 2007, 04:04 PM
Shaitan   Silverstar: It ain't UB wich adds that lich. Y...   Jul 18 2007, 06:52 PM
Ice   It's Gebhard Blucher's "Lich in the D...   Jul 18 2007, 06:56 PM
Sikret   I tried Tower of Deception mod just a few minute...   Jul 19 2007, 07:31 AM
Razfallow   [quote name='Razfallow' post='24537' date='Jul 18...   Jul 19 2007, 03:20 PM
shadan   OMG, 36 HP/ round... It will be hard to kill her.   Jul 19 2007, 07:46 AM
Silverstar   @Shaitan Thanks, I will. :P @Shadan Yes, hard...   Jul 19 2007, 08:37 AM
Sikret   Sikret, I absolutely loved what you did with Plan...   Jul 20 2007, 08:31 AM
Stu   I'll second that - I thought that the sphere w...   Jul 19 2007, 09:49 AM
lroumen   Do you mean the Chromatic Demon in Watcher's K...   Jul 19 2007, 09:57 AM
Stu   the same! Yeah, you'd think so... I tried...   Jul 19 2007, 10:15 AM
lroumen   Oh wow, that encounter certainly changed! I...   Jul 19 2007, 10:19 AM
Silverstar   Well I was never really frustrated, I just thought...   Jul 20 2007, 03:48 PM


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