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#1
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Forum Member Posts: 135 Joined: 21-June 07 ![]() |
Do we have a thread to post questions that don't really belong anywhere else?
Why can't I find the Ring of Holiness? Do I have to import a game from BG1? For all of the weapons that grant an extra APR, the weapon in the main hand is always the one that takes the extra attack, right? Does Sikret's item randomizer keep everything that used to be in SOA in SOA or does some stuff get dumped to TOB only areas? |
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#2
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
I noticed that an item (eternal melody bard armor) has "wearer's aura is cleansed" as one of its abilities. What does that mean?
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
I noticed that an item (eternal melody bard armor) has "wearer's aura is cleansed" as one of its abilities. What does that mean? It means the wearer can cast spells without the usual pause between them. It's a permanent "Improved Alacrity". The ability is very powerful but the armor is only usable by Bards. Also, in IA v4.3, "Use Any Item" ability will not help M/Ts C/Ts and F/M/Ts to wear it. It's exclusively for bards. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#4
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Forum Member Posts: 16 Joined: 19-June 07 ![]() |
It means the wearer can cast spells without the usual pause between them. It's a permanent "Improved Alacrity". The ability is very powerful but the armor is only usable by Bards. Also, in IA v4.3, "Use Any Item" ability will not help M/Ts C/Ts and F/M/Ts to wear it. It's exclusively for bards. That's a very interesting item. Can't wait for 4.3 so I can finally play this game ![]() I do see why you nerf UAI, but from what I've read, thieves are mostly weaklings brought along just for the traps and saving spell slots for something else than Knock. Do you feel that a single class thief is pretty much as good for a party as most/all other classes? If not, does this bother you? |
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#5
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Forum Member Posts: 66 Joined: 14-January 07 ![]() |
I do see why you nerf UAI, but from what I've read, thieves are mostly weaklings brought along just for the traps and saving spell slots for something else than Knock. Do you feel that a single class thief is pretty much as good for a party as most/all other classes? If not, does this bother you? Of course I can't speak for Sikret, but my guess is that the changes to UAI are not intended to reflect overpoweredness of singleclass thiefs (a class which is one of the weakest in IA I believe), but thief multiclasses. Imagine, if you will, a F/M/T or M/T with that bard armor. It's a decent armor in to begin with without the alacrity part, and stack on top of that permanent improved alacrity! As part of a four person party, and with the XP cap removed as the mod documentation recommends, you would be absolutely insanely powerful. Toss on the ring of power to improve casting speed, and you could go absolutely nuts with spells on top of being already superpowered! Ideally (IMO), UAI would remain universal for pureclass thiefs and have some restrictions for those multiclasses, though I don't know if this is feasible from a coding perspective and it also seems rather difficult to justify from a RP perspective. So I think Sikret's solution is best. It's not like those superpowered classes need to become even more powerful anyways. ![]() |
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Lo-Fi Version | Time is now: 17th August 2025 - 11:35 AM |