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Post
#1
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Forum Member Posts: 55 Joined: 30-June 06 ![]() |
Hello there. At last, my holiday has started and I have finished my BG1 TuTu game, so that I can enjoy the awesome IA mod! I know I am kinda late but I was so busy with my school and exams and all...
Anyway. I also have other difficulty enhancing mods so my game is one of the hardest around, I think. Old mods offer no real difficulty to me though as I know how to deal with their challenges. Indeed, I started doing old mods quests, like Thief stronghold and Trademeet, they were tough, but I was ready for them and finished them without too much trouble. I love this mod. I really appreciate the awesome challenge factor IA introduces to my game. I have played previous version before, it was hard but very doable. My party, finished BG1 TuTu with ToTSC so was slightly of higher lvl in the start. Protagonist-Wild mage:So fun and powerful! MP created Inquisitor-Very useful! Jaheira-good, dependable lass. Viccy-She is useful with MR and clerical spells. Minsc-He is strong and versatile. Yoshi-Thief at the moment, sets traps. Immy will replace him though. This time it was very difficult. More difficult. Copper Coronet:Beastmaster was doable but needed luck and a few tries. Then I assaulted Slaver's HQs and got slaughtered...fast. Those assasins kept spawning, and they were virtually immune to most spells, chaos, hold, command etc. did not work at all. So I chose brute force, protected all my party with pro from fire and spawned fireball after fireball...this took care of them. Cleric was not too tough, but Captain Heagan...Oh my God! He was very fast, (perma improved hasted?) and he had a very unpleasant regeneration rate. He was badly injured and a few rounds later he was uninjured. My hasted fighters could not kill him, and he wasted everybody singlehandedly. This really troubled me, I reloaded and I left the HQ for the moment. Another regeneration problem. Druid Grove, I know Belm is no easy treasure anymore but I did not expect it to be 'that' though. Perhaps I lost my touch for challenge? In the previous version there was one improved spider and it was not very tough. But this...Ghost Spider...it has insane regeneration as well, and it has many allies. All are extremely fast, tough, deadly and difficult too kill! With the help of all protection spells in the book (Free Action and Pro from MW helps a lot), and continous spawning of Sunfires and hasted melee action, I killed its allies but Ghost spider just does not die! It regenerates too fast, and kills with ease. What to do, what to do, slow may work but I don't have time to cast it, I only have one mage, my protagonist, who is a wild mage, and he is busy drawing attention from other spiders and blasting sunfires. (which by passes MR but does not help much.) Sunfire really helped against Founder of Trademeet though, he was down with the help of steady crushing weapons and sunfire spells. Pirates in the Docks. The mage was toned down significantly compared to previous version (he does not cast Dragon Breaths anymore) but his contingency with THREE Finger of Deaths on my mage PC was smart. Vİccy's Death Ward protects from it, but the Pirate Captain is too tough. He is rather...unnatural. Does he have buffs or is he just that good? I will go there soon again. I returned to Slaver's HQ, and I focused on Captain Haegan. Blasted three fireballs via Spell Sequencers (courtesy of NRD, I am not that high lvl yet) and he was badly injured...This was my chance and I managed to kill it via a big assault. Rest was just little trouble. I did not know I could not rest or come back but I prevailed against annoying mages inside...Though Yoshi did not make it, ahh well I was able to raise him afterwards. What do you do to deal with the insane regeneration of some enemies? Also, why are those assasins are immune to mental effects? And I noticed they did not give XP upon kill. Was this deliberate or a bug? Considering they keep spawning and I kill lots of them, I was a little pissed off that I got no XP at all. (some IWD2 memories come to surface..ahh.) Any strategies against Ghost Spider? It is tooo tough! My party is lvl 12-13 so I guess I must lvl up a lot. Also tackled Troll Mound and Sewers Party. Now I like a challenge, but I guess I must lvl up a little more before it can be a fair battle. They are tooo tough! Actually, after dispelling the buffs of Sewer's party, Greater Malison+Emotion+Chaos trick does put a few of them out of the battle, but Gaius (he was the mage, right?) keeps spawning ABDHWs and I am not relaly prepared for that. It nukes all my party, killing my protagonist with one hit sometimes. Also, Yoshi's traps do absolutely nothing against them! Sikret is really the bane of the cheesy gameplay! ![]() Heh, I managed to beat the Improved Rakshasa of Sewers though. Fun! Which quests do you reccomend as for now? I flinch from going for Windspear Hills. Really. I think I will do Temple quests right now, Beholders are tricky but they are only buffed by my previous mods. And not having Shield of Balduran is a nice change. Again I must congratulate Sikret for such a wonderful mod. I enjoy all the hardships and extremely difficult challenges offered by this mod, it truly encourages me to play BG2 non-stop! And another bonus, so far, my game ws running without ANY slow-downs, with top performance! Wow. This is really cool, as even my previous installations caused annoying slowdowns thanks to many mods installed. But now it is even faster than my BG1 TuTu game! I am delighted, ofcourse! ![]() Thanks for the answers, ooh I hope I did not cause you much headache. As a newbie to this mod, please do forgive my naiveness and enthusiasim! I just love this mod too much! This post has been edited by Silverstar: Jul 17 2007, 02:32 PM |
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Post
#2
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Forum Member Posts: 55 Joined: 30-June 06 ![]() |
Thanks for replies.
I know Slow is needed to counter regeneration, but it is difficult to slow those enemies as they have tons of MR, immunities, protections and even then, best saving throws. Anyway, ofcourse this can not discourage me! ![]() I beat Teshal and his zombie city last night. Now that was though. Getting out of Storm of Vengeance, dealing with the Bone Devils and other nuisances fast was the key. Even then, the insane regeneration rate of Teshal really nearly was too much. Potions of Invulnerability, Giant Strengths and oils of speed helped too. I then killed the Pirates in the Docks district. Dispelling and quickly killing Pirate Coordinator helped. A lot. Pirate Captain needed to be breached regularly, and then died. Other pirates were though but doable. A question for Sikret. How do you give such an impressive regeneration effect to those creatures? Via an item? I am asking because I had a problem in my game with the Docks Lich. A mod adds a female lich to docks, and she is a really unique one, with excellent scripts and all. She likes releasing multiple Death Fogs, Incendiary Clouds, Ice Storms, etc in a very small place, she has Time Stop scrolls and uses them, has a lot of undead helpers as well, she was originally tough, but now I think your mod, somehow, modified her too. She had an insane regeneration rate which she did not have previously! What's worse, when she is Badly Wounded, she casts an uninterruptable Pro from MW, Time Stop, Improved Haste, Black Blade of Disaster, and Tenser's Trans and then attacks recklessly. My Jaheira had an AC of -12, save vs death of 1, with IronSkins to boot she was pretty untouchable by the lich, but even when my whole hasted party assaulted her, he regenerated too fast! She is injured, one round later, Uninjured...It was annoying, especially when she attacked and killed Minsc and even once disintegrated my poor Wild Mage. Sigh. In the end, she killed Jan, Viccy, Minsc, my Inquisitor dispelled her BBoD, and only Jaheira's Dolorous Decay spell managed to slow her down for us to finally kill her. It was waay tougher than it was before, and I suspect it is your mod's doing? She originally had Cloak of Balduran too, now the cloak is nerfed and is only of +1 protection. IA again, right? I at least managed to get a Ring of Invisibility, and a Time Stop scroll:way to go for NRDs! I tried Tower of Deception mod just a few minutes ago, the Marilith near Astral Shard...she had a nasty regeneration rate too. I have Improved Shard installed, but I am not sure what it does. I will try and beat that Marilith eventually, but I once got her good, did a tons of dmg with my melee fighters but she regenerated too fast. To tell you the truth I really despise that regeneration rate, and I fear it may plague all of my tougher enemies, is this intended or a bug via an undroppable item which gives some abilities to tough enemies? That Docks lich battle could last forever if she was not slowed down. ![]() |
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