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> Interesting tactics, good combos
Shadan
post Jul 18 2007, 07:56 AM
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From: Budapest - Hungary




Although most of us thinks ourselves as a good and clever player, I think it would be good to write down interesting tactics, good combos. Atleast myself enjoy to read these kind of posts.
That Spider Spawn+Web for example was interesting for me, because I haven't thought those summoned spiders are immune to Web. Of course I used usual: Greater Malison + Web, + Entangle + Stinking Cloud combo and ensured my kill with some Fireball, Cloudkill etc.
Another interesting thing was for me that Sunfire bypass through magic resistance. Is this right?
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Exor
post Jul 18 2007, 12:10 PM
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Vampiric Touch damages golems.

...I've just read it the thread above, now my mages can damage something^^

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Good old imba imba:
Chain Contingency: Helpless - self - 3x Projected Image
Cast Projected Image

viola 4 times your mage in action ... (doing this disables the summoning limit, allowing you to, well... summon 12 planetars or so^^)

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Enemy mages seem to cast (combat) dispell spells only on mage/druid/cleric types... so a fighter immune to magic fire cold electricity death charm stun... will not be targeted by any spells of the enemy mage(apart from some summons).
((rumor)But it seems that their contingencys still work (sometimes?) on not protected members of your party outside their LoS.. but since they are not the target of dispells it shouldn't be a problem.(rumor))

Some Lichs & Dragons cast dispell magic only once, very early in the battle so if the dispelltarget runs very fast you can make him the only target.

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Aerie with

Blade Barrier
Globe of Blades
Aura of Flaming Death (reduces enemys fire resistance!)
Fireshield Red
Fireshield Blue
and Prot from Magic weapons

is the ultimate hit me and I hurt you combination^^.

This post has been edited by Exor: Jul 18 2007, 12:13 PM
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