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#1
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Forum Member Posts: 61 Joined: 16-April 07 ![]() |
Hi Sikret
Sorry to be a pain but do you have any idea when v4.3 will be ready for public release (not looking for a specific day, but whether it might be a matter of days or weeks?) I would quite like another run through BG2 with IA installed, but as there seems to be an increasing list of bugfixes & features for 4.3 compared to 4.2, I am wondering if it is worth waiting for a bit longer. Thanks coaster |
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#2
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Forum Member Posts: 59 Joined: 21-June 07 ![]() |
I appreciate you taking the time to respond, yet again, Sikret. I guess I still find it a little odd that you chose your example about the cleric spell, when I specifically said I thought you should keep the regen component as is. But looking past that, what you're really saying is that you prefer the immunities, and at the end of the day, you've got to make the choices you feel are best.
It's nice to hear you say that theives are on your radar, since they could definitely use a little TLC in my opinion. So what does the proposed ability look like at this point? I saw someone mention immunity to disintegration, which seems to fit with the spirit of the ability. Another thought, as long as we're sticking with the immunity concept, is granting immunity to death spells for 10 rounds (thieves will really need some lovin if you do this, however), so basically the ranger is getting the benefits of a death ward spell, among other things. As long as nature is sustaining the ranger in such a miraculous way, protection from death spells seems appropriate. Having the ranger call out, "protect me Great Mother," followed by the Great Mother actually appearing and saying "I have heard your voice my faithful son/daughter), ending with a "finger of death" snuffing the ranger out in no time flat, seems rather anti-climatic. ![]() Lastly, as long as you're including immunity to imprisonment, you should probably include immunity to the Maze spell as well. If nature can protect from the the 800 lb gorilla (imprisonment), she can probably handle his kid brother as well. So that gives us 10 rounds of regen, death ward, immunity to imprisonment/maze. Yeah, it's very, very powerful, but for the moment I'm just focused on answering the question, what should nature protect from. If a ranger still manages to die with all that protection, well, we'll just call that a heroic death! ![]() |
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